The human brain, the ultimate intelligent processor, can handle ambiguous and uncertain information adequately. The implementation of such a human-brain architecture and function is called "brainware". Brainware is a candidate for the new tool that will realize a human-friendly computer society. As one of the LSI implementations of...
Digital State comprises sixteen commentaries that each offers an answer to the question: "What is the digital state?" Simon Pont and his panel of experts set out to examine and assess how technology, society and culture are impacted by the digital revolution and consider its future implications.
Generation Y (13-29 year olds) are the most marketing savvy and advertising critical generation ever. Three times the size of the previous Generation X, they have a much bigger impact on society and business. But what drives them and how do you develop the right brand strategies to reach this critical generation? How Cool Brands Stay...
"The authors offer a timely, important, and practical personal guidance system that anyone in the business world would do well to adopt. The world of business would be vastly improved if Moral Intelligence became required reading.”
Trust is the foundation of development both in relations among
humans, as well as in relations between institutions such as the firm
and its stakeholders. As the world continues to get smaller, the
mutual interdependence of the corporations and their stakeholders
grows larger. To achieve...
Since the first edition of "E-learning by Design", e-learning has evolved rapidly and fringe techniques have moved into the mainstream. Underlying and underwriting these changes in e learning are advances in technology and changes in society. The second edition of the bestselling book "E-Learning by Design" offers a...
In 2006, about 67 percent of Americans played video games using a computer or game console such as PlayStation, Xbox, or Wii. Video games have come a long way since they were developed in the 1970s. In the past, game programs used a computer-like gadget that could be connected to the television. The players would look at the image on the...
This book is an introduction to the fundamental concepts and tools needed for solving problems of a geometric nature using a computer. It attempts to fill the gap between standard geometry books, which are primarily theoretical, and applied books on computer graphics, computer vision, robotics, or machine learning.
Software defects lead to enormous costs for the software industry and society as a whole. While testing is useful to find bugs, it is insufficient to show the absence of certain kinds of errors or that a program satisfies its specification. Such high levels of software quality can be achieved by software verification, that is, by proving the...
From the original hard cover edition:In the modern age of almost universal computer usage, practically every individual in a technologically developed society has routine access to the most up-to-date cryptographic technology that exists, the so-called RSA public-key cryptosystem. A major component of this system is the factorization of large...
It is widely accepted by New Testament scholars that the Gospel of Luke and the Acts of the Apostles probably originated as two parts of one work by a single author. In spite of this, the books have been assigned to very different genres: Luke is traditionally viewed as a biography of Jesus, and Acts as a history of the early church....