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Sams Teach Yourself Web Publishing with HTML and CSS in One Hour a Day: Includes New HTML5 Coverage (6th Edition)
Sams Teach Yourself Web Publishing with HTML and CSS in One Hour a Day: Includes New HTML5 Coverage (6th Edition)

Sams Teach Yourself Web Publishing with HTML and CSS in One Hour a Day, Sixth Edition is the latest edition of the original worldwide bestseller. The entire book has been thoroughly revised and refined to include new detailed coverage of HTML5, the next major revision of the core language of the World Wide Web, HTML. Work on the HTML5...

Programming Mental Ray (Mental ray handbooks)
Programming Mental Ray (Mental ray handbooks)

'This book is the definitive reference manual for mental ray version 3.4. It starts with a brief overview of the features of mental ray and continues with the specification of the mental ray scene description language, the mental ray shader interface, and the integration interface for third-party applications. All material is presented in...

CSS Pocket Reference (Pocket Reference)
CSS Pocket Reference (Pocket Reference)

Cascading Style Sheets (CSS) is the W3C standard for the visual presentation of web pages (although it can be used in other settings as well). After a short introduction to the key concepts of CSS, this pocket reference provides an alphabetical reference to all CSS3 selectors, followed by an alphabetical reference to...

Concurrent and Real-Time Programming in Ada
Concurrent and Real-Time Programming in Ada
Ada is the only ISO-standard, object-oriented, concurrent, real-time programming language. It is intended for use in large, long-lived applications where reliability and efficiency are essential, particularly real-time and embedded systems. In this book, Alan Burns and Andy Wellings give a thorough, self-contained account of how the Ada tasking...
X3D: Extensible 3D Graphics for Web Authors (The Morgan Kaufmann Series in Interactive 3D Technology)
X3D: Extensible 3D Graphics for Web Authors (The Morgan Kaufmann Series in Interactive 3D Technology)
In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books were published, and VRML continues to be used today....
Learning Cocoa with Objective-C, 2nd Edition
Learning Cocoa with Objective-C, 2nd Edition
Based on the Jaguar release of Mac OS X 10.2, this new edition of Learning Cocoa covers the latest updates to the Cocoa frameworks, including examples that use the Address Book and Universal Access APIs. Also included with this edition is a handy quick reference card, charting Cocoa's Foundation and AppKit frameworks, along with an...
EDGE for Mobile Internet
EDGE for Mobile Internet
This ground-breaking resource offers you a detailed treatment of EDGE and its critical role in the development of the mobile Internet. The book explains how this global radio based high-speed mobile data standard can be introduced into GSM/GPRS networks, improving data transmission speeds to support multimedia services. It enables you to become...
Analysis and Synthesis of Logics: How to Cut and Paste Reasoning Systems (Applied Logic Series)
Analysis and Synthesis of Logics: How to Cut and Paste Reasoning Systems (Applied Logic Series)
Starting with simple examples showing the relevance of cutting and pasting logics, the monograph develops a mathematical theory of combining and decomposing logics, ranging from propositional and first-order based logics to higher-order based logics as well as to non-truth functional logics. The theory covers mechanisms for combining semantic...
MacIntosh Technology in the Common Hardware Reference Platform
MacIntosh Technology in the Common Hardware Reference Platform
This book presents specifications and standards for the Apple Macintosh technology cited in the PowerPC Microprocessor Common Hardware Reference Platform (CHRP) specification.

The CHRP specification is a joint publication of Apple Computer, Inc., International Business Machines Corporation, and Motorola, Inc. It defines a common hardware
...
Enterprise JavaBeans Component Architecture: Designing and Coding Enterprise Applications
Enterprise JavaBeans Component Architecture: Designing and Coding Enterprise Applications

Proven techniques and patterns for enterprise development.

  • Design guidelines for EJB 2.0 component architecture
  • Powerful patterns for enterprise application design
  • Extensive real-world code examples
  • Covers every type of component, including message-driven beans

This...

The Power PC Compiler Writer's Guide
The Power PC Compiler Writer's Guide
This book describes, mainly by coding examples, the code patterns that perform well on PowerPC processors. The book will be particularly helpful to compiler developers and application-code specialists who are already familiar with optimizing compiler technology and are looking for ways to exploit the PowerPC architecture. It will also be helpful to...
Objects, Abstraction, Data Structures and Design: Using C++
Objects, Abstraction, Data Structures and Design: Using C++
Our goal in writing this book was to combine a strong emphasis on problem solving and software design with the study of data structures. To this end, we discuss applications of each data structure to motivate its study. After providing the specification (a header file) and the implementation of an abstract data type, we cover case...
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