Mainstream data mining techniques significantly limit the role of human reasoning and insight. Likewise, in data visualization, the role of computational analysis is relatively small. The power demonstrated individually by these approaches to knowledge discovery suggests that somehow uniting the two could lead to increased efficiency and more...
Game playing is a powerful metaphor that fits many situations where interaction
between autonomous agents plays a central role. Numerous tasks
in computer science, such as design, synthesis, verification, testing, query
evaluation, planning, etc. can be formulated in game-theoretic terms. Viewing
them abstractly as games reveals the...
Human computation is a new and evolving research area that centers around harnessing human intelligence to solve computational problems that are beyond the scope of existing Artificial Intelligence (AI) algorithms. With the growth of the Web, human computation systems can now leverage the abilities of an unprecedented number of people via the...
Before the invention of the Internet and the creation of the Web, the vast majority of human
conversations were in spoken form, with the only notable, but extremely limited, exception being
epistolary exchanges. Some important spoken conversations, such as criminal trials and political
debates (e.g., Hansard, the transcripts of...
Since the first part of the twentieth century, cybernetics and systems research have been developed as
scientific disciplines. Investigations, launched in the area of cybernetics, previously dealt with control
and information processing. In a more narrow sense, they consisted in the consideration of analogies
of the control and the...
A major part of natural language processing now depends on the use of text data to build linguistic analyzers. We consider statistical, computational approaches to modeling linguistic structure. We seek to unify across many approaches and many kinds of linguistic structures. Assuming a basic understanding of natural language processing and/or...
The purpose of The Electrical Engineering Handbook, 3rd Edition is to provide a ready reference for the
practicing engineer in industry, government, and academia, as well as aid students of engineering. The third
edition has a new look and comprises six volumes including:
Circuits, Signals, and Speech and Image Processing...
Social Learning Systems and Communities of Practice is a collection of classical and contemporary writing associated with learning and systemic change in contexts ranging from cities, to rural development to education to nursing to water management to public policy. It is likely to be of interest to anyone trying to understand how to think...
Computers are at the heart of most activities nowadays. A processor is the central component of
a computer, but nowadays, we can find processors embedded in many other components, such as
game consoles, consumer electronic devices and cars, just to mention a few.
This lecture presents a thorough study of the microarchitecture...
Humans receive the great majority of information about their environment through
sight, and at least 50% of the human brain is dedicated to vision. Vision is also a key
component for building artificial systems that can perceive and understand their environment.
Computer vision is likely to change society in many ways; for example,
it...
Making a robot that looks and behaves like a human being has been the subject of many
popular science fiction movies and books. Although the development of such a robot
faces many challenges, the making of a virtual human has long been potentially possible.
With recent advances in various key technologies related to hardware and...
In this two-part textbook, methods are presented for analysis and synthesis of the steady state
and perturbed state (open and closed loop) stability and control of fixed wing aircraft.
Part I contains Chapters 1-6 and Appendices A-D. Part Ð contains Chapters 7-12 as well
as Appendix E.