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Open Source for Windows Administrators (Administrator's Advantage Series)
Open Source for Windows Administrators (Administrator's Advantage Series)
The Most Comprehensive Reference on Open Source Apps for Windows Users!

This book introduces Microsoft® Windows® administrators to the world of Open Source applications in order to save time and money. It provides readers with information and techniques for using the appropriate Open Source applications in a variety of situations, such...

Games And Simulations in Online Learning: Research And Development Frameworks
Games And Simulations in Online Learning: Research And Development Frameworks
Nearly all early learning happens during play, and new technology has added video games to the list of ways children learn interaction and new concepts. Although video games are everywhere, on Web sites, in stores, streamed to the desktop, on television, they are absent from the classroom. Computer-based simulations, a form of computer games, have...
Processing and Managing Complex Data for Decision Support
Processing and Managing Complex Data for Decision Support
In many decision support fields the data that is exploited tends to be more and more complex. To take this phenomenon into account, classical architectures of data warehouses or data mining algorithms must be completely re-evaluated.

Processing and Managing Complex Data for Decision Support provides readers with an overview of the emerging...

Grid Middleware and Services: Challenges and Solutions
Grid Middleware and Services: Challenges and Solutions
Grid Middleware and Services: Challenges and Solutions is the eighth volume of the CoreGRID series. The CoreGrid Proceedings is the premiere European event on Grid Computing. This book aims to strengthen and advance scientific and technological excellence in the area of Grid Computing. The main focus in this volume is on Grid...
Data Structures and Algorithms for Game Developers (Game Development Series)
Data Structures and Algorithms for Game Developers (Game Development Series)
Data Structures and Algorithms for Game Developers teaches the fundamentals of the data structures and algorithms used in game development. It provides programmers with a detailed reference to what data structures and algorithms are, and why they are so critical in game development. It teaches new game programmers, students, and aspiring game...
Apache OFBiz Development: The Beginner's Tutorial
Apache OFBiz Development: The Beginner's Tutorial
Apache Open For Business or OFBiz as it is more commonly known, is an open source framework designed to facilitate the building of Enterprise Resource Planning (ERP) software. ERP is a general name for any system which attempts to integrate all business processes and underlying data into one single system. Indeed the OFBiz framework not only...
Beginning Game Programming with Flash
Beginning Game Programming with Flash
If you are new to game programming and want to learn how to create dynamic, robust, and fun 2D games, "Beginning Game Programming with Flash" is the book for you! Written for introductory game programming students and other enthusiasts, the book begins with an overview of the Flash graphical user interface (GUI), explaining the four main...
Adobe Photoshop CS4 Classroom in a Book
Adobe Photoshop CS4 Classroom in a Book
The fastest, easiest, most comprehensive way to learn Adobe Photoshop CS4

Fourteen lessons in Adobe Photoshop CS4 Classroom in a Book cover basic and advanced techniques in Adobe Photoshop, the world’s best image-editing software. Learn how to retouch digital photos, work with layers and masks, navigate the
...
Eclipse Plug-ins (3rd Edition) (Eclipse Series)
Eclipse Plug-ins (3rd Edition) (Eclipse Series)
Build commercial-grade extensions to Eclipse and WebSphere Studio Workbench

This is the first definitive, start-to-finish guide to building commercial-quality extensions for both Eclipse and IBM's WebSphere Studio Workbench. Leading Eclipse developers Eric Clayberg and Dan Rubel don't merely introduce the basics: they show how...

Data and Computer Communications: Networking and Internetworking
Data and Computer Communications: Networking and Internetworking
Hura and Singhal discuss all the complex issues involved in networking and provide an excellent resource for practitioners and instruction for students. They offer a comprehensive treatment …
-CHOICE, October 2001, Vol. 39 No. 2

This book covers a vast area of communications technology in 1,140 pages. It is aimed at
...
Cross-Platform Game Programming (Game Development)
Cross-Platform Game Programming (Game Development)
With many of today’s games being released simultaneously on all platforms, the need for a good cross-platform development strategy is essential. Cross-Platform Game Programming covers this rarely discussed area and provides the techniques needed to develop your games effectively. It explains the plethora of problems that exist within every...
Data Communication Principles: For Fixed and Wireless Networks
Data Communication Principles: For Fixed and Wireless Networks
Data Communication Principles for Fixed and Wireless Networks focuses on the physical and data link layers. Included are examples that apply to a diversified range of higher level protocols such as TCP/IP, OSI and packet based wireless networks. Performance modeling is introduced for beginners requiring basic mathematics. Separate discussion has...
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