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 Mathematics and Physics for Programmers (Game Development Series)Many programmers frequently have limited backgrounds in the mathematics and physics needed for game development or other complex applications. Sooner or later, all programmers run into coding issues that will require an understanding of mathematics or physics concepts like collision detection, 3D vectors, transformations, game theory, or basic... |  |  Digital Dice: Computational Solutions to Practical Probability Problems"Paul Nahin's Digital Dice is a marvelous book, one that is even better than his Duelling Idiots. Nahin presents twenty-one great probability problems, from George Gamow's famous elevator paradox (as corrected by Donald Knuth) to a bewildering puzzle involving two rolls of toilet paper, and he solves them all with the aid... |  |  After Effects Apprentice, Second EditionIf you're new to After Effects and want to get up to speed quickly, After Effects Apprentice was created just for you. With 11 core lessons plus a hip final project that pulls it all together, you'll learn how to tap this program's vast potential -whether you want to create motion graphics for network television, corporate communications,... |
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