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Procedural Content Generation for C++ Game Development
Procedural Content Generation for C++ Game Development

Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library

About This Book

  • This book contains a bespoke Simple and Fast Multimedia Library (SFML) game engine with complete online documentation
  • Through this book, you'll...
Getting Started with Containerization: Reduce the operational burden on your system by automating and managing your containers
Getting Started with Containerization: Reduce the operational burden on your system by automating and managing your containers

Choose the smarter way to learn about containerizing your applications and running them in production.

Key Features

  • Deploy and manage highly scalable, containerized applications with Kubernetes
  • Build high-availability Kubernetes clusters
  • Secure your...
Enhanced Bayesian Network Models for Spatial Time Series Prediction: Recent Research Trend in Data-Driven Predictive Analytics (Studies in Computational Intelligence)
Enhanced Bayesian Network Models for Spatial Time Series Prediction: Recent Research Trend in Data-Driven Predictive Analytics (Studies in Computational Intelligence)
This research monograph is highly contextual in the present era of spatial/spatio-temporal data explosion. The overall text contains many interesting results that are worth applying in practice, while it is also a source of intriguing and motivating questions for advanced research on spatial data science. 

The
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pring Into Linux(R)
pring Into Linux(R)
The fastest route to true Linux mastery!You know your way around Windows (or maybe a Mac, or even UNIX). Now, you're ready for Linux.And you don't have a minute to waste.Welcome. This book's for you.Janet Valade has spent thirteen years helping new users master Linux and related technologies. She knows the "magic words" that'll help...
Opengl Superbible: The Complete Guide to Opengl Programming for Windows Nt and Windows 95
Opengl Superbible: The Complete Guide to Opengl Programming for Windows Nt and Windows 95

Welcome to OpenGL SuperBible! The first time I ever heard of OpenGL was at the 1992 Win32 Developers Conference in San Francisco. Windows NT 3.1 was in early beta (or late alpha) and many vendors were present, pledging their future support for this exciting new platform. Among them was a company called Silicon Graphics, Inc. (SGI)....

Webwork in Action
Webwork in Action
This book is very much what the title says: a book about working on web-based applications, using real-world examples along the way. That’s what WebWork emphasizes: working on your project, not wrestling with your framework. Although it isn’t the most-used web framework in the Java world, WebWork is widely known as the most refined, and...
The Relational Database Dictionary: A Comprehensive Glossary of Relational Terms and Concepts, with Illustrative Examples
The Relational Database Dictionary: A Comprehensive Glossary of Relational Terms and Concepts, with Illustrative Examples

Avoid misunderstandings that can affect the design, programming, and use of database systems. Whether you're using Oracle, DB2, SQL Server, MySQL, or PostgreSQL, The Relational Database Dictionary will prevent confusion about the precise meaning of database-related terms (e.g., attribute, 3NF,...

Quicken 2007 On Demand
Quicken 2007 On Demand

Learn how to make the most of the latest version of one of the most popular personal finance software applications available with Quicken 2007 On Demand. This book uses step-by-step, visual instructions to show you how to get up and running quickly using this latest version of Quicken. You...

Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series)
Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series)
This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector...
FileMaker Pro 8 for Windows & Macintosh (Visual QuickStart Guide)
FileMaker Pro 8 for Windows & Macintosh (Visual QuickStart Guide)
Need to learn FileMaker Pro fast? Try a Visual QuickStart Guide!

If you've recently upgraded to FileMaker Pro 8, teach yourself this powerful database software the quick and easy way! Using pictures rather than lengthy explanations, this Visual QuickStart Guide
...
Dreamweaver MX 2004 Savvy(tm)
Dreamweaver MX 2004 Savvy(tm)
Savvy - n. Practical know-how.

Dreamweaver MX 2004 Savvy is an incredibly in-depth and thorough guide to Macromedia's powerful web publishing software. This book includes detailed coverage of everything from migrating sites over from other applications to using Cascading Style Sheets to working with the...

Architect's Portable Handbook
Architect's Portable Handbook
FROM CONCEPTION TO COMPLETION, NO ARCHITECTURAL PROJECT SHOULD PROCEED WITHOUT THIS BOOK!

Includes the new International and NFPA building codes!

When it comes to providing architects with quick, accurate guidance for a complete range of on-the-job issues, no book matches The Architect's Portable...

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