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 |  |  A Practical Introduction to Hardware/Software Codesign
This is a practical book for computer engineers who want to understand or
implement hardware/software systems. It focuses on problems that require one
to combine hardware design with software design – such problems can be solved
with hardware/software codesign. When used properly, hardware/software codesign
works better... |  |  Developments in Data Storage: Materials Perspective
It gives us great pleasure to present this book on the developments in data storage, from a
materials perspective. This book has been designed to help the final year undergraduate and
graduate students of physics, materials science, chemistry, electrical engineering, and other
disciplines with an interest in the magnetic recording... |
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 |  |  Applying Psychology to Everyday Life: A Beginner's Guide
I began by wanting to write a book entitled something like Where Psychology Has
Gone Wrong. The reason for this desire came from thinking that psychology is
a far more interesting and stimulating subject than it would appear to be from
a glance at some academic texts and journal articles. Also, many students begin
their... |  |  |
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 Cfengine 3 Beginner's Guide
This book starts off with step-by-step instructions for installing and configuring the CFEngine
server and clients, and then moves on to configuring systems using CFEngine scripts. The
author then walks you through the policy decision flow as well as conducting system and
security audits.
This is followed by... |  |  Mastering Xcode 4: Develop and Design
This book is an intermediate-level introduction to Xcode 4, Apple’s integrated
development environment. It assumes you have some development experience
and are familiar with the Cocoa API. It won’t teach you how to write code or much
at all about Cocoa. There are other books for that. This one is strictly focused on... |  |  |
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