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Modeling A Character in 3DS Max, 2nd Edition (Wordware Game Developer's Library)
Modeling A Character in 3DS Max, 2nd Edition (Wordware Game Developer's Library)
Highly anticipated update to the best-selling character modeling book by Paul Steed, this book is geared towards the behinning modeler. It establishes a flecible professional-level skill set for readers by guiding them through the creation of not one but three imaginative characters.

About the Author
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DirectX Audio Exposed : Interactive Audio Development
DirectX Audio Exposed : Interactive Audio Development
This text features a look into the most advanced interactive music and audio development system in history. DirectX Audio, a suite of tools and technologies allows software engineers and content creators to create interactive, adaptive audio content.

DirectX 0 Audio Exposed: Interactive Development features a look into the most...

Developing Online Games: An Insider's Guide
Developing Online Games: An Insider's Guide

A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A....

Coding4Fun: 10 .NET Programming Projects for Wiimote, YouTube, World of Warcraft, and More
Coding4Fun: 10 .NET Programming Projects for Wiimote, YouTube, World of Warcraft, and More

How would you like to build an Xbox game, use your Nintendo Wiimote to create an electronic whiteboard, or build your own peer-to-peer application? Coding4Fun helps you tackle some cool software and hardware projects using a range of languages and free Microsoft software. Now you can code for fun with C#, VB, ASP.NET, WPF,...

XNA 4 3D Game Development by Example: Beginner's Guide
XNA 4 3D Game Development by Example: Beginner's Guide
Microsoft's XNA Framework provides C# developers with a robust and efficient method of utilizing the DirectX and Direct3D Application Programming Interfaces (APIs) in order to build 3D games for the Windows, Xbox 360, and Windows Phone platforms.

This book will present a series of video games, utilizing the XNA
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Microsoft XNA 4.0 Game Development Cookbook
Microsoft XNA 4.0 Game Development Cookbook
The Microsoft XNA 4.0 Game Development Cookbook is all about what happens once you've completed the various introductory tutorials, and want to create something with a little more substance.

In this book, you'll find examples of how to flesh out some of the more complex, or initially less intuitive, pieces
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Windows Phone 7 XNA Cookbook
Windows Phone 7 XNA Cookbook
Windows Phone certainly held the hot spot at the world-class consumer electronics event, the International CES in January 2012. Microsoft CEO Steve Ballmer said, “The past year has really been about the whole push to build what can clearly be the strong third ecosystem in the smartphone market, with a very differentiated...
  
   
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