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 Ensemble Machine Learning: Methods and Applications
It is common wisdom that gathering a variety of views and inputs improves the process of decision making, and, indeed, underpins a democratic society. Dubbed “ensemble learning” by researchers in computational intelligence and machine learning, it is known to improve a decision system’s robustness and accuracy. Now, fresh... |  |  Physics for Game Developers: Science, math, and code for realistic effects
If you want to enrich your game’s experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You’ll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets.... |  |  Building your First Mobile Game using XNA 4.0
With the dawn of the Windows Phone 7 platform, Microsoft has offered us an easy way to create 3D mobile games. In this book, we will build a 3D game for Windows Phone 7 together, taking full advantage of the graphics and touch capabilities, along with the sensors of the platform.
"Building your first mobile game using... |
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 Mastering OpenCV with Practical Computer Vision Projects
Computer Vision is fast becoming an important technology and is used in Mars robots, national security systems, automated factories, driver-less cars, and medical image analysis to new forms of human-computer interaction. OpenCV is the most common library for computer vision, providing hundreds of complex and fast algorithms. But it has a... |  |  Windows 8 Secrets
Tips, tricks, treats, and secrets revealed on Windows 8
Microsoft is introducing a major new release of its Windows operating system, Windows 8, and what better way for you to learn all the ins and outs than from two internationally recognized Windows experts and Microsoft insiders, authors Paul Thurrott and Rafael... |  |  Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours
Now, there's a practical, hands-on guide to mastering game development for Windows Phone 7 with Visual C# 2010 and XNA Game Studio 4.0. One step at a time, this book teaches all facets of mobile game development, from design through publishing via Microsoft's Marketplace. Top game development author Jonathan S. Harbour starts with the... |
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