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Game Design: Theory and Practice
Game Design: Theory and Practice
One of the most important but least discussed elements of a computer game is the gameplay that makes a game compelling and entertaining. Game Design: Theory & Practice focuses on this elusive topic and how you can ensure your title has the best gameplay possible. Richard Rouse discusses in detail key game design topics including game balancing,...
Tomes of Delphi: Win32 Core API Windows 2000
Tomes of Delphi: Win32 Core API Windows 2000
The Windows programming environment. No other operating system in history has caused
so much controversy or confusion among the programming industry. Of course, no other
operating system in history has made so many millionaires either. Like it or not, Windows
is here to stay. It’s hard to ignore such a large user base, and
...
The Tomes of Delphi: Algorithms and Data Structures
The Tomes of Delphi: Algorithms and Data Structures
Although there are numerous books on algorithms in the bookstores, few of
them go beyond the standard Computer Science 101 course to approach algorithms
from a practical perspective. The code that is shown in the book is to
illustrate the algorithm in question, and generally no consideration is given to
real-life,
...
LightWave 3D 7.5 Lighting
LightWave 3D 7.5 Lighting
This book is separated into three main parts: theory, tools, and practice. Theory covers the fundamentals of what light is, how it acts and reacts in our world, and what those reactions look like. Tools covers the virtual lighting equipment available to achieve your LightWave lighting goals. Practice deals with how to use those tools to create the...
Inside Delphi 2006 (Wordware Delphi Developer's Library)
Inside Delphi 2006 (Wordware Delphi Developer's Library)

Now in its 10th version, Delphi provides users with four programming languages: C++ and Delphi for Win32 for building Windows applications, and C# and Delphi for .NET for building applications that target the .NET platform. Inside Delphi 2006 demonstrates how to use all of these languages. Topics include the foundations of Delphi, VCL...

Developer's Workshop to COM and ATL 3.0
Developer's Workshop to COM and ATL 3.0
Learn how to build sophisticated COM objects using C++ and IDL, as well as how ATL supplies support for several COM procedures.

Microsoft’s Component Object Model is one of the most important concepts in software development today. Developer’s Workshop to COM and ATL 3.0 provides an in-depth treatment of COM and shows...

Mastering Business Analysis with Crystal Reports 9 (Wordware Applications Library)
Mastering Business Analysis with Crystal Reports 9 (Wordware Applications Library)
This resource focuses on providing context and reference useful to mainstream business users, and explains how to apply Crystal Reports to your specialized database environment.

Database management systems allow businesses to organize and manage their operations effectively. However, it’s not always easy to view and understand data...

Virtual Machine Design and Implementation in C/C++ (With CD-ROM)
Virtual Machine Design and Implementation in C/C++ (With CD-ROM)
This guide provides an in-depth look at the construction and underlying theory of a fully functional virtual machine and an entire suite of related development tools.

With the emergence of multiplatform production systems and network-centric computing, the software industry has witnessed the resurgence of the virtual machine. Rather than...

Learn the MFC C++ Classes
Learn the MFC C++ Classes
It is not necessary to learn the Windows API in order to begin using the
Microsoft Foundation Class (MFC) Library of C++ classes; you do not even
have to know more than a few basic C++ concepts in order to begin. I have
been teaching extension classes through the University of California, Berkeley,
since 1993. My students have
...
Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks with CDROM
Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks with CDROM
Vertex and pixel shader programming allows graphics and game developers to create photorealistic graphics on the personal computer for the first time. And with DirectX, programmers have access to an assembly language interface to the transformation and lighting hardware (vertex shaders) and the pixel pipeline (pixel shaders). Direct3D ShaderX...
32/64-bit 80x86 Assembly Language Architecture
32/64-bit 80x86 Assembly Language Architecture
This book discusses 32- and 64-bit 80x 86 assembly language programming inclusive of the SIMD instruction supersets that bring the 80x86 processor into the realm of the supercomputer. This book can be used in a self-taught or academic environment.

The increasing complexity of programming environments provides a number of opportunities for...

Linux 3D Graphics Programming
Linux 3D Graphics Programming
There are currently no directly competitive titles on the market that provide the serious Linux programmer and developer with an overview of how to use 3-D graphics with this rapidly growing operating system.

Norman Lin focuses on using C++ code relative to the 3-D graphics programming under Linux. The author focuses on providing...

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