Advanced Lighting and Materials with Shaders Programmable GPUs provide the processing horsepower necessary to render realistic graphics in real time, but this has put a new burden on graphics programmers. They now need to have an in-depth understanding of lights and surface propertiex before they can use the capablities of the GPU.
About the Author
Games That Sell! (Wordware Game and Graphics Library) Analyzes successful games and translates this unique analysis into a book that details the do's and don'ts of effective game development and marketing.
About the Author
Mark H. Walker is a veteran journalist, writer, and game designer. He has written more than 40 books about computer gaming, including Video...
Lightwave 3D 8 Cartoon Character Creation, Volume 1: Modeling & Texturing LightWave 3D is uniquely adapted to speed and ease of use while retaining the
power and depth of features that are required for character creation and animation.
It’s easy to learn and doesn’t require complex, advanced knowledge to do the
basic tasks necessary for character creation. Using LightWave 3D you can create
Embedded Systems: Desktop Integration (Wordware Applications Library) In this book, we design a thermostat that interfaces to a host
system through RS-232, USB, and Ethernet. To make things fun,
the device layer and user applications have to run on Windows,
Linux, and FreeBSD. We build three prototype thermostats using
the BASIC Stamp, PIC Microcontroller, and PSOC Microcontroller.
Advanced Linux 3D Graphics Programming (With CD-ROM) Advanced Linux 3D Graphics Programming builds upon the foundation set in Norman Lin's Linux 3D Graphics Programming. This second volume provides programmers who are experienced in both Linux and fundamental 3D graphics concepts with a well-rounded perspective on 3D theory and practice within the context of programming larger interactive 3D...
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