LightWave 3D 8 Lighting (Wordware Game and Graphics Library) This book is divided into three main parts: theory, tools, and practice.
Part I covers the fundamentals of what light is, how it acts and reacts in
our world, and what those reactions look like. Part II covers the virtual
lighting equipment available to achieve your LightWave lighting goals.
Part III deals with how to use those...
ShaderX2: Introductions and Tutorials with DirectX 9.0 This book is a collection of articles that explain the foundations of
shader programming, from the High Level Shading Language and
version 3.0 shader models to shadow mapping and stencil shadow
volumes. The following provides a brief overview of these articles:
Jason L. Mitchell and Craig Peeper, one of the creators of HLSL
Vector Games Math Processors (Wordware Game Math Library) Vector math processors have, up until recently, been in the domain of
the supercomputer, such as the Cray computers. Computers that have
recently joined this realm are the Apple Velocity Engine (AltiVec)
coprocessor of the PowerPC G4 in Macintosh and UNIX computers, as
well as IBM’s Power PC-based Gekko used in the...
ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0 After the tremendous success of Direct3D ShaderX: Vertex and Pixel Shader Tips
and Tricks, I planned to do another book with an entirely new set of innovative
ideas, techniques, and algorithms. The call for authors led to many proposals from
nearly 80 people who wanted to contribute to the book. Some of these proposals
Programming Multiplayer Games With Internet technology developing rapidly and the use of broadband
Internet services increasingly common, Internet computer gaming has
become ever more popular, while documentation on how to develop
Internet games remains inadequate. Programming Multiplayer Games
provides in-depth coverage of all the major topics associated...
basic working knowledge of HTML is preferred but not essential. The first
the book takes you step by step through the process of building an actual web
site using both HTML and...
Learn Google (Wordware's Internet Library) Many people today use the Internet to send and receive e-mail,
shop, pay bills, search for lost relatives and ancestors, chat with
kindred spirits in obscure chat rooms, play games, view movies, listen
to music, find partners, search for jobs, search for employees,
research medical issues, find inexpensive hotels and vacation...
Learn FileMaker Pro 7 (Wordware Library for FileMaker) This is meant to be a hands-on book. The idea is to have you do various exercises
so that you become familiar with FileMaker Pro. The book doesn’t have
that much to do with theory, although you will learn some along the way.
There are other books for theory, if that’s something you care about.
The FileMaker Pro...
Access 2003 Programming by Example with VBA, XML, and ASP For many years now, Microsoft Access has allowed users all over the world to
design and develop Windows-based database applications. Microsoft Office
Access 2003 continues to be the world’s most popular database. This book is
for people who have already mastered the use of Microsoft Access databases
and now are ready for...
Game Design Foundations (Wordware Game and Graphics Library) Being a game designer is a "dream job" for millions of game players, thousands of game industry professionals (like game graphic artists, game programmers and game testers) and students throughout the entire world. These eager, creative individuals are all asking the same question "How can I transform my great game concept into a... SQL for Microsoft Access (Wordware Applications Library) To get the most out of a book, it is usually a good idea to discover
immediately what the authors plan to discuss in the book,
how they plan to present the material, and how much knowledge
of the subject the reader needs to have. So, to put things
in a nutshell, this is a book about basic SQL and how to build
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