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 The Multiplayer Classroom: Designing Coursework as a Game
Discover how to engage your students and raise their grades and attendance in your classroom. THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is your detailed guide to designing any structured learning experience as a game. Written for professional educators or those learning to be educators, here are the tools to engage and excite... |  |  Principles of Data Structures Using C and C++
It gives me immense pleasure in presenting the first edition of the book-Principles of
DATA STRUCTURES Using C and C++ which is a unique text valuable for professionals
that covers both theoretical and practical aspects of the data structures.
The study of data structures is an essential subject of every under graduate and... |  |  Beginning OS X Lion Apps Development (Beginning Apress)
Mac OS X offers an amazing development environment for scores of technologies. It seems that
developers from numerous camps are migrating to Mac en masse. Scan the room at any Ruby or
Rails conference, for example, and you’ll see programmers coding on Macs almost exclusively. As
developers move to Mac, almost inevitably they... |
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 MongoDB in Action
Databases are the workhorses of the information age. Like Atlas, they go largely unnoticed
in supporting the digital world we’ve come to inhabit. It’s easy to forget that our
digital interactions, from commenting and tweeting to searching and sorting, are in
essence interactions with a database. Because of this fundamental... |  |  Advances in Multimedia Information Processing - PCM 2005: 6th Pacific Rim Conference on Multimedia, Jeju Island, Korea, November 11-13, 2005
We are delighted to welcome readers to the proceedings of the 6th Pacific-Rim
Conference on Multimedia (PCM). The first PCM was held in Sydney, Australia, in
2000. Since then, it has been hosted successfully by Beijing, China, in 2001, Hsinchu,
Taiwan, in 2002, Singapore in 2003, and Tokyo, Japan, in 2004, and finally Jeju, one... |  |  PSP Game Creation for Teens
Games have come a long way since their inception far in our past.
The tools we have used in our game play have changed, as well, from knuckle
bones to cards to board games to early arcade games to today’s spiffy video game
consoles. The progression has been a lengthy one. Now hardware advances are
even changing the way we... |
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