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 Learning from Data: Concepts, Theory, and Methods
A learning method is an algorithm (usually implemented in software) that esti-
mates an unknown mapping (dependency) between a system’s inputs and outputs
from the available data, namely from known (input, output) samples. Once such
a dependency has been accurately estimated, it can be used for prediction of future
system... |  |  An Introduction to Linear Programming and Game Theory
Praise for the Second Edition:
"This is quite a well-done book: very tightly organized, better-than-average exposition, and numerous examples, illustrations, and applications."
—Mathematical Reviews of the American Mathematical Society
An Introduction to Linear Programming and... |  |  Hacker's Delight (2nd Edition)
In Hacker’s Delight, Second Edition, Hank Warren once again compiles an irresistible collection of programming hacks: timesaving techniques, algorithms, and tricks that help programmers build more elegant and efficient software, while also gaining deeper insights into their craft. Warren’s hacks... |
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