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3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics

Now considered an essential reference in the game industry, 3D Game Engine Design is the first book to go beyond basic descriptions of algorithms and accurately demonstrate the complex engineering process required to design and build a real-time graphics engine to support physical realism. Faster algorithms will always win out over...

Foundations of Computing
Foundations of Computing

It may sound surprising that in computing, a field which develops so fast that the future often becomes the past without having been the present, there is nothing more stable and worthwhile learning than its foundations.

It may sound less surprising that in a field with such a revolutionary methodological impact on all sciences and...

Data Structures and Their Algorithms
Data Structures and Their Algorithms

Like all engineering activities, computer programming is both craft and science. Building a bridge or a computer program requires familiarity with the known techniques for the overall design of similar artifacts. And making intelligent choices among the available techniques and designs requires understanding of the mathematical principles...

Handbook of Applied Algorithms: Solving Scientific, Engineering, and Practical Problems
Handbook of Applied Algorithms: Solving Scientific, Engineering, and Practical Problems

Although vast activity exists, especially recent, the editors did not find any book that treats applied algorithms in a comprehensive manner. The editors discovered a number of graduate courses in computer science programs with titles such as “Design and Analysis of Algorithms, “Combinatorial Algorithms” “Evolutionary...

Fundamentals of Digital Image Processing
Fundamentals of Digital Image Processing

Presents a thorough overview of the major topics of digital image processing, beginning with the basic mathematical tools needed for the subject. Includes a comprehensive chapter on stochastic models for digital image processing. Covers aspects of image representation including luminance, color, spatial and temporal properties of vision, and...

Essential Matlab for Engineers and Scientists, Fourth Edition
Essential Matlab for Engineers and Scientists, Fourth Edition

The main reason for a fourth edition of Essential MATLAB for Engineers and Scientists is to keep up with MATLAB, now in its latest version (7.7 Version 2008B). Like the previous editions, this one presents MATLAB as a problemsolving tool for professionals in science and engineering, as well as students in those fields, who have no prior...

Learning Classifier Systems: 11th International Workshop, IWLCS 2008
Learning Classifier Systems: 11th International Workshop, IWLCS 2008

Learning Classifier Systems (LCS) constitute a fascinating concept at the intersection of machine learning and evolutionary computation. LCS’s genetic search, generally in combination with reinforcement learning techniques, can be applied to both temporal and spatial problem-solving and promotes powerful search in a wide variety of...

Optimal Quadratic Programming Algorithms: With Applications to Variational Inequalities
Optimal Quadratic Programming Algorithms: With Applications to Variational Inequalities

Quadratic programming (QP) is one advanced mathematical technique that allows for the optimization of a quadratic function in several variables in the presence of linear constraints. This book presents recently developed algorithms for solving large QP problems and focuses on algorithms which are, in a sense optimal, i.e., they can solve...

Queueing Networks and Markov Chains : Modeling and Performance Evaluation With Computer Science Applications
Queueing Networks and Markov Chains : Modeling and Performance Evaluation With Computer Science Applications

The first book to address computer performance evaluation from the perspective of queueing theory and Markov chains.

Queueing Networks and Markov Chains provides comprehensive coverage of the theory and application of computer performance evaluation based on queueing networks and Markov chains. Progressing from basic concepts
...

Human Recognition at a Distance in Video (Advances in Pattern Recognition)
Human Recognition at a Distance in Video (Advances in Pattern Recognition)

Most biometric systems employed for human recognition require physical contact with, or close proximity to, a cooperative subject. Far more challenging is the ability to reliably recognize individuals at a distance, when viewed from an arbitrary angle under real-world environmental conditions. Gait and face data are the two biometrics that...

Adaptive Filtering Primer with MATLAB (Electrical Engineering Primer Series)
Adaptive Filtering Primer with MATLAB (Electrical Engineering Primer Series)

Because of the wide use of adaptive filtering in digital signal processing and, because most of the modern electronic devices include some type of an adaptive filter, a text that brings forth the fundamentals of this field was necessary. The material and the principles presented in this book are easily accessible to engineers, scientists, and...

Exploratory Data Analysis with MATLAB (Chapman & Hall/CRC Computer Science & Data Analysis)
Exploratory Data Analysis with MATLAB (Chapman & Hall/CRC Computer Science & Data Analysis)

Exploratory data analysis (EDA) was conceived at a time when computers were not widely used, and thus computational ability was rather limited. As computational sophistication has increased, EDA has become an even more powerful process for visualizing and summarizing data before making model assumptions to generate hypotheses, encompassing...

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