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 Physics for Game DevelopersColliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game... |  |  |  |  Fundamentals of Computer Science using JavaIn the summer of 1996, our Computer Science department made the decision to use Java as the core language for our Computer Science program, beginning that fall. Although there were many Java books available, we soon discovered that most were “trade” or “hobby” books, not designed for university courses and certainly not... |
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