Home | Amazing | Today | Tags | Publishers | Years | Search 
Adobe Premiere Elements 10 Classroom in a Book
Adobe Premiere Elements 10 Classroom in a Book

Adobe Premiere Elements 10 Classroom in a Book is the most thorough and comprehensive way for you to master all the new features in Adobe's top-rated consumer-targeted video-editing software. Each chapter in this step-by-step, project-based guide contains a project that builds on your growing knowledge of the program, while...

Easy Mac OS X Lion (2nd Edition)
Easy Mac OS X Lion (2nd Edition)

SEE IT DONE. DO IT YOURSELF. It’s that Easy! Easy Mac OS X Lion teaches you the fundamentals of working with the Mac operating system as well as how to use many of the applications that come with your Mac. Fully illustrated steps with simple instructions guide you through each task, building the...

Digital Filters: Principles and Applications with MATLAB (IEEE Series on Digital & Mobile Communication)
Digital Filters: Principles and Applications with MATLAB (IEEE Series on Digital & Mobile Communication)
The history of digital filters essentially began in the mid - 1970s, concurrent with the advent of the fi eld of study called digital signal processing (DSP). Over the ensuing 30 something years, digital filters have become both a facilitating and enabling technology. They serve as analog replacements as well as serving in unique...
Sams Teach Yourself iOS 5 Application Development in 24 Hours (3rd Edition) (Sams Teach Yourself -- Hours)
Sams Teach Yourself iOS 5 Application Development in 24 Hours (3rd Edition) (Sams Teach Yourself -- Hours)

In less than half a decade, the iOS platform has changed the way that we, the public, think about our mobile computing devices. Only a few years ago, we were thrilled by phones with postage-stamp-sized screens, tinny audio, built-in tip calculators, and text-based web browsing. Times have indeed...

Spotify For Dummies
Spotify For Dummies
T here’s no denying it: A revolution in how people consume music is well underway, and Spotify’s at the center of all the action. Just a decade ago, it was normal for people to wander into a music store and buy an artist’s CD after hearing a few catchy tracks on the radio or reading a few good newspaper...
Distributed Multimedia Information Retrieval: SIGIR 2003 Workshop on Distributed Information Retrieval
Distributed Multimedia Information Retrieval: SIGIR 2003 Workshop on Distributed Information Retrieval
During the last decade companies, governments, and research groups worldwide have directed significant effort towards the creation of sophisticated digital libraries across a variety of disciplines. As digital libraries proliferate, in a variety of media, and from a variety of sources, problems of resource selection and data...
Advances in Multimedia Information Processing - PCM 2005: 6th Pacific Rim Conference on Multimedia, Jeju Island, Korea, November 11-13, 2005
Advances in Multimedia Information Processing - PCM 2005: 6th Pacific Rim Conference on Multimedia, Jeju Island, Korea, November 11-13, 2005
We are delighted to welcome readers to the proceedings of the 6th Pacific-Rim Conference on Multimedia (PCM). The first PCM was held in Sydney, Australia, in 2000. Since then, it has been hosted successfully by Beijing, China, in 2001, Hsinchu, Taiwan, in 2002, Singapore in 2003, and Tokyo, Japan, in 2004, and finally Jeju, one...
Flash CS5.5: The Missing Manual
Flash CS5.5: The Missing Manual

Flash’s evolution is unique, even for the fast-changing computer software world. First released in 1996 under the name FutureSplash, it was a tool for creating web-based animations. It’s still the go-to application for that job; however, along the way it’s acquired new capabilities. Today, Flash powers...

Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk
Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

So you want to be a game developer?

Developing games for the iPhone or iPad can be a lot of fun. It is one of the few things we can do to feel like a kid again. Everyone, it seems, has an idea for a game, and what better platform to develop for than the iPhone and iPad?

What stops most people from actually developing...

Beginning DirectX 11 Game Programming
Beginning DirectX 11 Game Programming

Many of us wish to create our own video games. For some, gaming is a hobby, and for others it is something fun to participate in casually. But for the rest of us, gaming and the dream of making our own games is more like a passion. Chances are, if you’ve purchased this book, you are looking to turn your desire and passion into...

The Oracle Universal Content Management Handbook
The Oracle Universal Content Management Handbook

Enterprise Content Management (ECM) is getting a lot of attention in corporations around the world today. Corporations create a large amount of unstructured content in the form of documents, scanned content, videos, audio, photos, images, and so on. Some statistics show that more than 80 percent of a corporation's intellectual property...

Introduction to Embedded Systems: A Cyber-Physical Systems Approach
Introduction to Embedded Systems: A Cyber-Physical Systems Approach

The most visible use of computers and software is processing information for human consumption. We use them to write books (like this one), search for information on the web, communicate via email, and keep track of financial data. The vast majority of computers in use, however, are much less visible. They run the engine, brakes,...

Result Page: 58 57 56 55 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 
©2024 LearnIT (support@pdfchm.net) - Privacy Policy