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 Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3DLearn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D. You will find step-by-step instructions for using Blender’s complex features and full-color visual examples with detailed descriptions of the processes. If you’re an advanced... |  |  Beginning Blender: Open Source 3D Modeling, Animation, and Game Design
A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance... |  |  Mastering Blender
New edition shows you how to get the very most out of the latest version of Blender
Blender, the open-source 3D software, is more popular than ever and continues to add functionality. If you're an intermediate or advanced user, this new edition of Tony Mullen's expert guide is what you need to get up to speed on... |
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 Blender Cycles: Lighting and Rendering Cookbook
If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts.
Overview
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Get acquainted with the lighting and rendering concepts of the Blender Cycles...
|  |  Blender Foundations: The Essential Guide to Learning Blender 2.6
Howdy folks. This book is your guide to learning Blender 2.6. It assumes no previous knowledge of
Blender, although old Blender users will find a lot to learn here too. Some beginner texts are dressed-up
reference manuals, while some try to teach everything and end up teaching nothing. This book will teach
you how to use Blender 2.6,... |  |  Blender 2.5 HOTSHOT
With Blender 2.5 Hotshot you will take a tour around Blender 3D tools and discover the tight
integration between them by working on projects covering many aspects of computer image
generation, modeling, lighting, compositing, animation, and the game engine.
Using a projects based approach you will learn fun and challenging... |
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