**Calculus for Computer Graphics**
Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.
The author draws upon his... | | **Advanced Number Theory**Eminent mathematician/teacher approaches algebraic number theory from historical standpoint. Demonstrates how concepts, definitions, theories have evolved during last 2 centuries. Abounds with numerical examples, over 200 problems, many concrete, specific theorems. Includes numerous graphs and tables.
The prerequisites for this book... | | **Fat Manifolds and Linear Connections**The theory of connections is central not only in pure mathematics (differential and algebraic geometry), but also in mathematical and theoretical physics (general relativity, gauge fields, mechanics of continuum media). The now-standard approach to this subject was proposed by Ch. Ehresmann 60 years ago, attracting first mathematicians and... |