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 Mathematics for 3D Game Programming and Computer Graphics, Third Edition
This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and... |  |  Software Engineering for Image Processing Systems (Image Processing Series)
This book is not intended to be a traditional software engineering text — there are
many good ones. Instead, it is designed specifically for those involved in image
processing systems. It provides a modern engineering framework for the specification,
design, coding, testing, and maintenance of image processing software and... |  |  Trends in Functional Programming: 11th International Symposium, TFP 2010
The 11th Symposium on Trends in Functional Programming took place on the
University of Oklahoma campus in Norman, Oklahoma, May 17-19, 2010. The
program included presentations of 26 papers submitted by researchers from six
nations and an invited talk by J. Strother Moore on machine reasoning so well
received that the question/answer... |
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