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JavaFX 2.0: Introduction by Example
JavaFX 2.0: Introduction by Example

JavaFX 2.0 is Java’s next generation graphical user interface (GUI) toolkit for developers to rapidly build

rich cross-platform applications. Built from the ground up, JavaFX takes advantage of modern GPUs through hardware-accelerated graphics while providing well-designed programming interfaces enabling developers to
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Enterprise JavaBeans (Java Series)
Enterprise JavaBeans (Java Series)
This book is about Enterprise JavaBeans 1.1 and 2.0 the second and third versions of the Enterprise JavaBeans specification. Just as the Java platform has revolutionized the way we think about software development, Enterprise JavaBeans has revolutionized the way we think about developing mission-critical enterprise...
Pro Android 4 (Professional Apress)
Pro Android 4 (Professional Apress)

Pro Android 4 shows you how to build real-world and fun mobile apps using the new Android SDK 4 (Ice Cream Sandwich), which unifies Gingerbread for smartphones, Honeycomb for tablets and augments further with Google TV and more. This Android 4 book updates the best selling Pro Android 3 and covers everything...

Design and Prototyping for Drupal
Design and Prototyping for Drupal

If you’re reading this book, you’re probably a web designer who has heard of Drupal, wants to get started with it, and may have even tried it out a couple of times. And you might be frustrated because even if you’re used to code, Drupal has thrown you a major learning curve that you hadn’t expected....

Oracle Essbase 11 Development Cookbook
Oracle Essbase 11 Development Cookbook

Oracle Essbase 11 Development Cookbook will help you learn the tools necessary for the development of Essbase databases in Oracle Essbase version 11.1.2.1. Here you will find over 90 recipes that explain everything from how to use a relational data model to building and loading an Essbase database in Essbase Studio. The book also goes over...

iPhone User Interface Cookbook
iPhone User Interface Cookbook

The incredible growth rates for the iPhone, iPod touch, and iPad have pushed consumers to a new "App" economy, with developers racing to the platform. Mobile touch-centric interfaces vary greatly from traditional computing platforms, and programmers as well as designers must learn to adapt to the new form-factor.

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Photoshop® in Architectural Graphics
Photoshop® in Architectural Graphics

Photoshop® by Adobe Systems Inc. is the global market leader among image-processing applications.

Besides the “classical” fields of application in photography, graphics and web design, it plays an important role in 3-D modelling, both in the creation of textures and in the post-production of rendered...

Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories
Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories

What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are...

Computer Processing of Remotely-Sensed Images: An Introduction
Computer Processing of Remotely-Sensed Images: An Introduction

Environmental remote sensing is the measurement, from a distance, of the spectral features of the Earth’s surface and atmosphere. These measurements are normally made by instruments carried by satellites or aircraft, and are used to infer the nature and characteristics of the land or sea surface, or of the atmosphere, at the...

How To Think Like A Computer Scientist: C++ Version
How To Think Like A Computer Scientist: C++ Version

The goal of this book is to teach you to think like a computer scientist. 1 like the way computer scientists think because they combine some of the best fea tures of Mathematics, Engineering, and Natural Science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computa tions). Like engineers,...

Beginning DirectX 11 Game Programming
Beginning DirectX 11 Game Programming

Many of us wish to create our own video games. For some, gaming is a hobby, and for others it is something fun to participate in casually. But for the rest of us, gaming and the dream of making our own games is more like a passion. Chances are, if you’ve purchased this book, you are looking to turn your desire and passion into...

An Introduction to Geographical Information Systems (3rd Edition)
An Introduction to Geographical Information Systems (3rd Edition)

Your encounters with GIS to date may be similar to those of a Martian arriving on Earth and being faced with a motor car. Imagine a Martian coming to Earth and stumbling across a motor car showroom. Very soon he (or she) has heard of a ‘car’ and may even have seen a few glossy brochures. Perhaps you are in the same...

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