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|
 JavaFX 2.0: Introduction by Example
JavaFX 2.0 is Java’s next generation graphical user interface (GUI) toolkit for developers to rapidly build
rich cross-platform applications. Built from the ground up, JavaFX takes advantage of modern GPUs
through hardware-accelerated graphics while providing well-designed programming interfaces enabling
developers to ... |  |  Enterprise JavaBeans (Java Series)
This book is about Enterprise JavaBeans 1.1 and 2.0 the second and third versions of the Enterprise JavaBeans
specification. Just as the Java platform has revolutionized the way we think about software development, Enterprise
JavaBeans has revolutionized the way we think about developing mission-critical enterprise ... |  |  Pro Android 4 (Professional Apress)
Pro Android 4 shows you how to build real-world and fun mobile apps using the new Android SDK 4 (Ice Cream Sandwich), which unifies Gingerbread for smartphones, Honeycomb for tablets and augments further with Google TV and more.
This Android 4 book updates the best selling Pro Android 3 and covers everything... |
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 Design and Prototyping for Drupal
If you’re reading this book, you’re probably a web designer who has heard of Drupal,
wants to get started with it, and may have even tried it out a couple of times. And you
might be frustrated because even if you’re used to code, Drupal has thrown you a major
learning curve that you hadn’t expected.... |  |  Oracle Essbase 11 Development Cookbook
Oracle Essbase 11 Development Cookbook will help you learn the tools necessary for the development of Essbase databases in Oracle Essbase version 11.1.2.1. Here you will find over 90 recipes that explain everything from how to use a relational data model to building and loading an Essbase database in Essbase Studio. The book also goes over... |  |  iPhone User Interface Cookbook
The incredible growth rates for the iPhone, iPod touch, and iPad have pushed consumers to
a new "App" economy, with developers racing to the platform. Mobile touch-centric interfaces
vary greatly from traditional computing platforms, and programmers as well as designers must
learn to adapt to the new form-factor.
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