



Digital Signal Processing: System Analysis and Design
This new, fullyrevised edition covers all the major topics of digital signal processing (DSP) design and analysis in a single, allinclusive volume, interweaving theory with realworld examples and design tradeoffs. Building on the success of the original, this edition includes new material on random signal processing, a new chapter on...   Mathematics for 3D Game Programming and Computer Graphics, Third Edition
This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and...   Digital Image Processing: PIKS Inside, Third Edition.The book is intended to be an “industrial strength” introduction to digital image processing to be used as a text for an electrical engineering or computer science course in the subject. Also, it can be used as a reference manual for scientists who are engaged in image processing research, developers of image processing... 


  An Introduction to Partial Differential Equations"This is an introductory book on the subject of partial differential equations which is suitable for a large variety of basic courses on this topic. In particular, it can be used as a textbook or selfstudy book for large classes of readers with interests in mathematics, engineering, and related fields. Its usefulness stems from its clarity,...   Fundamentals of Semiconductor Physics and DevicesPeople come to technical books with a vast array of daerent needs and requirements, arising from their differing educational backgrounds, professional orientations and career objectives. This is particularly evident in the field of semiconductors, which stands at the juncture of physics, chemistry, electronic engineering, material science and... 



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