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3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film
3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film
What a decade of advancements in interactive game technology—to think that only 10 to 15 years ago we were pushing the envelope with car models for PC games that could today run glitch-free in many mobile phone games. We’re certainly experiencing an exciting era in game development! However, this neverrelenting...
Dielectric Films for Advanced Microelectronics
Dielectric Films for Advanced Microelectronics

The topic of thin films is an area of increasing importance in materials science, electrical engineering and applied solid state physics; with both research and industrial applications in microelectronics, computer manufacturing, and physical devices. Advanced, high-performance computers, high-definition TV, broadband imaging systems,...

Instant Adobe Story Starter
Instant Adobe Story Starter

Develop professional scripts, ready for production

Overview

  • Learn something new in an Instant! A short, fast, focused guide delivering immediate results.
  • Create a variety of fantastic industry-standard scripts.
  • Develop and implement highly professional storyboards.
  • ...
Introducing Autodesk Maya 2013
Introducing Autodesk Maya 2013

A complete update to the popular Autodesk Official Training Guide for Maya

Maya is the industry-leading 3D animation and effects software used in movies, visual effects, games, cartoons, and other animation. This bestselling, official guide is a must for 3D beginners who want a thorough grounding in this dynamic and complex...

The DAM Book: Digital Asset Management for Photographers
The DAM Book: Digital Asset Management for Photographers

One of the main concerns for digital photographers today is asset management: how to file, find, protect, and re-use their photos. The best solutions can be found in The DAM Book, our bestselling guide to managing digital images efficiently and effectively.

Anyone who shoots, scans, or stores digital
...

Flash Video Creativity
Flash Video Creativity

The Flash MX video object is a wondrous thing, but 90% of people seem to be happy keeping it constrained in a small, square window. Why? Video can be anything that you want it to be, and then some. The experiments in this book will take you through simple video manipulation, kaleidoscopes, emulating TV effects, 360-degree displays, animating...

Designing Gestural Interfaces: Touchscreens and Interactive Devices
Designing Gestural Interfaces: Touchscreens and Interactive Devices

If you want to get ahead in this new era of interaction design, this is the reference you need. Nintendo's Wii and Apple's iPhone and iPod Touch have made gestural interfaces popular, but until now there's been no complete source of information about the technology.

Designing Gestural
...

Write Your Way into Animation and Games: Create a Writing Career in Animation and Games
Write Your Way into Animation and Games: Create a Writing Career in Animation and Games

Audiovisual storytelling has a long, well-developed history. As far back as the earliest known prehistoric times, human beings have communicated the essence of story through the use of pictures and sound: whether it’s cave paintings of the hunt, a poet proclaiming the epic adventures of Odysseus, Greek actors performing tragedy...

Game Programming Gems 8
Game Programming Gems 8

Welcome to the eighth edition of the Game Programming Gems series, started by Mark DeLoura in 2000. The first edition was inspired by Andrew Glassner‘s popular Graphics Gems series. Since then, other Gems series have started, including AI Gems and a new series focused on the capabilities of programmable graphics, the ShaderX series....

Texturing and Modeling, Third Edition: A Procedural Approach
Texturing and Modeling, Third Edition: A Procedural Approach

What is a realistic image? This is an age-old question in art, and a contemporary question in computer graphics. This book provides a modern answer involving the computer and a new definition of realism.

The classic definition of realism has been veridical realism. Does the picture pass the comparison test? That is, would an...

Digital Modeling of Material Appearance (The Morgan Kaufmann Series in Computer Graphics)
Digital Modeling of Material Appearance (The Morgan Kaufmann Series in Computer Graphics)

Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital...

Apple Pro Training Series: Final Cut Pro for Avid Editors (4th Edition)
Apple Pro Training Series: Final Cut Pro for Avid Editors (4th Edition)

This is one book where, in fact, we do wish to compare apples to oranges. As often as possible, we describe an Avid function and then describe the equivalent Final Cut Pro function and how to access and apply it. In addition, the book offers images of Avid screens, buttons, and icons so you can get your bearings...

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