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Real World Camera Raw with Adobe Photoshop CS5
Real World Camera Raw with Adobe Photoshop CS5

If you’re reading this book because you want to be told that digital really is better than film, look elsewhere. The term “digital photography” may still be in current use, but sooner rather than later, it will be replaced by the simple term “photography.” If you want to be told that shooting digital raw is...

ZBrush Digital Sculpting Human Anatomy
ZBrush Digital Sculpting Human Anatomy

Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin....

Thin Film Magnotoresistive Sensors
Thin Film Magnotoresistive Sensors
A comprehensive review of thin film magnetoresistive (MR) sensors, including the theory of magnetoresistive effects as well as the design, fabrication, properties and applications of MR sensors.

Thin film magnetoresistive sensors (MR sensors) are widely used in various applications. The most important are their applications as read
...
Practical DV Filmmaking, Second Edition
Practical DV Filmmaking, Second Edition
Since this book was first published in its first edition in 2002, it appeared to be prepared for the brave
new world of the DV revolution. But in the accelerated development of current filmmaking, it later
needed much revising to reflect what could be termed the post-revolutionary DV world. Arrivals such
as streaming, web film and
...
Learning Game Physics with Bullet Physics and OpenGL
Learning Game Physics with Bullet Physics and OpenGL

Practical 3D physics simulation experience with modern feature-rich graphics and physics APIs

Overview

  • Create your own physics simulations and understand the various design concepts of modern games
  • Build a real-time complete game application, implementing 3D graphics and physics entirely...
The Digital SLR Guide: Beyond Point-and-Shoot Digital Photography
The Digital SLR Guide: Beyond Point-and-Shoot Digital Photography
Have you stepped up to a digital single-lens-reflex (dSLR) camera only to find the range of capabilities daunting? Combining features traditionally found on 35mm film cameras — precise shutter speed and exposure settings, interchangeable lenses and accessories, superior image quality — with the ease and storage capacity...
Thin Film Optical Filters, Third Edition
Thin Film Optical Filters, Third Edition
It is obvious from the details of his career that Angus knows more about optical coatings, both in terms of design and of fabrication, than most of us put together. It is therefore quite expected that I feel free to state that, in my opinion, this book is a necessity, rather on par with having the use of a coating facility, a good coating program,...
Essential Lightwave 3D 8 (Book w/ CD-ROM)
Essential Lightwave 3D 8 (Book w/ CD-ROM)
What you have in your hands is, quite simply, a collection of tools and techniques that
many professional LightWave artists use every single day doing what we do in our
various fields. The tools and techniques explored in this book are essential to creating
the caliber of imagery that you see on film and television and in print and
...
Sports Photography: How to Capture Action and Emotion
Sports Photography: How to Capture Action and Emotion
For professional photographers, sports fans, proud parents, and anyone who wants to capture great sports pictures, this is the ultimate guide to sports photography. Seasoned sports photographer Peter Skinner uses 211 stunning examples from the work of Walter Ioss, Ben Chen, Bob Gomel, Duane Hart, Mark Johnson, and six other renowned...
Fluid Simulation
Fluid Simulation

This book is designed to give the reader a practical introduction to fluid simulation for graphics. The field of fluid dynamics, even just in animation, is vast and so not every topic will be covered, and many wonderful papers will sadly be passed over in the hope of distilling the essentials; this is far from a thorough survey. The...

A Companion to Film Comedy
A Companion to Film Comedy

A wide-ranging survey of the subject that celebrates the variety and complexity of film comedy from the ‘silent’ days to the present, this authoritative guide offers an international perspective on the popular genre that explores all facets of its formative social, cultural and political context

  • A wide-ranging...
Game Testing All in One (Game Development Series)
Game Testing All in One (Game Development Series)
Covering roles and duties of a game tester, this in-depth text reveals how to apply software test engineer methodologies to the game industry. You'll learn how to quickly produce useful test documents, capture important data, and analyze measurements.

Game Testing All in One reveals how to apply software test engineer...

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