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Official Adobe Print Publishing Guide, Second Edition: The Essential Resource for Design, Production, and Prepress
Official Adobe Print Publishing Guide, Second Edition: The Essential Resource for Design, Production, and Prepress

Until recently, most prepress tasks—such as scanning color photographs, trapping, imposition, color correction, and halftone screening—were performed exclusively by skilled specialists working manually or on expensive proprietary systems. Today many of these tasks can be accomplished on the desktop.

The...

Mac Digital Photography
Mac Digital Photography

One day,Erica and her husband took the kids out for ice cream, and she noticed a big advertisement hanging above the counter. It said, “Bring in your digital photographs. We’ll put them on ice cream cakes.” She found the manager and asked what was involved. “It’s simple,” she said. “Just bring...

Information Hiding Techniques for Steganography and Digital Watermarking
Information Hiding Techniques for Steganography and Digital Watermarking

This book provides an overview of steganography and digital watermarking, two areas of research which are generally referred to as "information hiding." Steganography studies ways to make communication invisible by hiding secrets in innocuous messages, whereas watermarking originated from the need for copyright protection of...

Game Programming Gems 8
Game Programming Gems 8

Welcome to the eighth edition of the Game Programming Gems series, started by Mark DeLoura in 2000. The first edition was inspired by Andrew Glassner‘s popular Graphics Gems series. Since then, other Gems series have started, including AI Gems and a new series focused on the capabilities of programmable graphics, the ShaderX series....

Texturing and Modeling, Third Edition: A Procedural Approach
Texturing and Modeling, Third Edition: A Procedural Approach

What is a realistic image? This is an age-old question in art, and a contemporary question in computer graphics. This book provides a modern answer involving the computer and a new definition of realism.

The classic definition of realism has been veridical realism. Does the picture pass the comparison test? That is, would an...

Digital Modeling of Material Appearance (The Morgan Kaufmann Series in Computer Graphics)
Digital Modeling of Material Appearance (The Morgan Kaufmann Series in Computer Graphics)

Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital...

Write Your Way into Animation and Games: Create a Writing Career in Animation and Games
Write Your Way into Animation and Games: Create a Writing Career in Animation and Games

Audiovisual storytelling has a long, well-developed history. As far back as the earliest known prehistoric times, human beings have communicated the essence of story through the use of pictures and sound: whether it’s cave paintings of the hunt, a poet proclaiming the epic adventures of Odysseus, Greek actors performing tragedy...

Google SketchUp Workshop: Modeling, Visualizing, and Illustrating
Google SketchUp Workshop: Modeling, Visualizing, and Illustrating

SketchUp is both simple and intuitive; there is no doubt about that. It usually takes a couple of hours to get grips on it and to create your first 3D models. But when you are using it for a professional project – with all the attendant time and quality constraints – you have to get a few things straight first to avoid the...

Apple Pro Training Series: Final Cut Pro for Avid Editors (4th Edition)
Apple Pro Training Series: Final Cut Pro for Avid Editors (4th Edition)

This is one book where, in fact, we do wish to compare apples to oranges. As often as possible, we describe an Avid function and then describe the equivalent Final Cut Pro function and how to access and apply it. In addition, the book offers images of Avid screens, buttons, and icons so you can get your bearings...

Fluid Simulation
Fluid Simulation

This book is designed to give the reader a practical introduction to fluid simulation for graphics. The field of fluid dynamics, even just in animation, is vast and so not every topic will be covered, and many wonderful papers will sadly be passed over in the hope of distilling the essentials; this is far from a thorough survey. The...

High Dynamic Range Imaging, Second Edition: Acquisition, Display, and Image-Based Lighting
High Dynamic Range Imaging, Second Edition: Acquisition, Display, and Image-Based Lighting

This landmark book is the first to describe HDRI technology in its entirety and covers a wide-range of topics, from capture devices to tone reproduction and image-based lighting. The techniques described enable you to produce images that have a dynamic range much closer to that found in the real world, leading to an unparalleled visual...

Digital Photography Lighting For Dummies (For Dummies (Computer/Tech))
Digital Photography Lighting For Dummies (For Dummies (Computer/Tech))

Improve your lighting technique to produce better quality photographs

Digital Photography Lighting For Dummies features the tools, concepts, and steps you need to give your subjects a high-quality look and feel. Everyone from advanced beginners to aspiring professional photographers will improve their understanding of...

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