Until recently, most prepress tasks—such as scanning color
photographs, trapping, imposition, color correction, and halftone
screening—were performed exclusively by skilled specialists
working manually or on expensive proprietary systems. Today
many of these tasks can be accomplished on the desktop.
One day,Erica and her husband took the kids out for ice cream, and she noticed
a big advertisement hanging above the counter. It said, “Bring in your digital photographs.
We’ll put them on ice cream cakes.” She found the manager and asked what was
involved. “It’s simple,” she said. “Just bring...
This book provides an overview of steganography and digital watermarking, two areas of research which are
generally referred to as "information hiding." Steganography studies ways to make communication invisible by
hiding secrets in innocuous messages, whereas watermarking originated from the need for copyright protection of...
Welcome to the eighth edition of the Game Programming Gems series, started by Mark DeLoura in 2000. The first edition was inspired by Andrew Glassner‘s popular Graphics Gems series. Since then, other Gems series have started, including AI Gems and a new series focused on the capabilities of programmable graphics, the ShaderX series....
What is a realistic image? This is an age-old question in art, and a contemporary
question in computer graphics. This book provides a modern answer involving the
computer and a new definition of realism.
The classic definition of realism has been veridical realism. Does the picture pass
the comparison test? That is, would an...
Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital...
Audiovisual storytelling has a long, well-developed history. As far back as
the earliest known prehistoric times, human beings have communicated the
essence of story through the use of pictures and sound: whether it’s cave paintings
of the hunt, a poet proclaiming the epic adventures of Odysseus, Greek
actors performing tragedy...
SketchUp is both simple and intuitive; there is no doubt about that. It usually
takes a couple of hours to get grips on it and to create your first 3D models.
But when you are using it for a professional project – with all the attendant
time and quality constraints – you have to get a few things straight first to
avoid the...
This is one book where, in fact, we do wish to compare apples to oranges. As often as possible,
we describe an Avid function and then describe the equivalent Final Cut Pro function
and how to access and apply it. In addition, the book offers images of Avid screens,
buttons, and icons so you can get your bearings...
This book is designed to give the reader a practical introduction to fluid
simulation for graphics. The field of fluid dynamics, even just in animation,
is vast and so not every topic will be covered, and many wonderful papers
will sadly be passed over in the hope of distilling the essentials; this is
far from a thorough survey. The...
This landmark book is the first to describe HDRI technology in its entirety and covers a wide-range of topics, from capture devices to tone reproduction and image-based lighting. The techniques described enable you to produce images that have a dynamic range much closer to that found in the real world, leading to an unparalleled visual...
Improve your lighting technique to produce better quality photographs
Digital Photography Lighting For Dummies features the tools, concepts, and steps you need to give your subjects a high-quality look and feel. Everyone from advanced beginners to aspiring professional photographers will improve their understanding of...