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 |  |  OpenGL Shading Language (3rd Edition)OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable... |  |  Deploying Cisco Wide Area Application Services (2nd Edition)Implement advanced WAN optimization, application acceleration, and branch virtualization with Cisco WAAS 4.1
This book brings together all the information you need to design and deploy scalable, transparent application acceleration, WAN optimization, and branch... |
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 Emerging Technologies of Augmented Reality: Interfaces and Design
Although the field of mixed reality has grown significantly over the last decade, there have been few published books about augmented reality, particularly the interface design aspects. Emerging Technologies of Augmented Reality: Interfaces and Design provides a foundation of the main concepts of augmented reality (AR), with a particular... |  |  See MIPS Run (The Morgan Kaufmann Series in Computer Architecture and Design)
The versatile offspring of an extended family of multiple chip companies, today's MIPS chips are everywhere. They power everything from videogames, network routers, laser printers, set-top boxes, and high-performance workstations. This book brings together this extraordinary proliferation of form and functionality, offering embedded... |  |  Parallel Program Design: A Foundation
It is not often that we can welcome the advent of a new theory of programming. Twelve years ago, E.W. Dijkstra published his Discipline of Programming, which is still a definitive source-book on the development of sequential algorithms. And now Chandy and Misra have shown how Dijkstra's methods, and other more recent developments, can be... |
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