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 Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript
Addictive, frustrating. Fun, boring. Engaging, repetitive. Casual, demanding.
These words may contradict each other, but they express the roller coaster of sentiments
felt by real-time strategy games players like me. I remember spending countless hours
playing brilliant games such as EA/Maxis’s SimCity and SimCity 2000,... |  |  Beginning Android Tablet Application Development (Wrox Programmer to Programmer)
I FIRST STARTED PLAYING WITH THE ANDROID SDK before it was offi cially released as a 1.0 release.
Back then, the tools were unpolished, the APIs in the SDK were unstable, and the documentation
was sparse. Fast forward two and a half years, Android is now a formidable mobile operating
system, with a following no less impressive that the... |  |  ActionScript 3.0 Game Programming University (2nd Edition)
When the first edition of ActionScript 3.0 Game Programming University came out,
ActionScript 3.0 was new. It was so new, in fact, that most programmers were still stuck
using older ActionScript 1.0 and 2.0.
But by now, most Flash developers have moved on to AS3, and they are loving the
speed, reliability and logical... |
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 The Photoshop Darkroom 2: Creative Digital Transformations
Back in the old days, working in a chemical
darkroom, I could only have dreamed of a postprocessing
tool as wonderful as Photoshop. But
for me that’s exactly what Photoshop is—a tool.
It’s a tool that helps me as a professional image
creator. The image is what matters, not the tool.
The Photoshop... |  |  The Complete Idiot's Guide to Google Chrome and Chrome OS
You may know When Dinosaurs Ruled the Earth as a goofy humans-coexisting-withdinosaurs
movie from the 1970s. However, in technology circles, “When Dinosaurs
Ruled the Earth” refers to a grim humans-coexisting-with-mainframes story from
the 1970s. I refer, of course, to IBM and its brontosaurus-size computers (called... |  |  Computing for Seniors QuickSteps
Step-by-Step, Full-Color Graphics!
Take advantage of your computer's features and tools right away--the QuickSteps way. Color photos and screenshots with clear instructions make it easy to accomplish everything you want to do. Follow along and quickly learn how to navigate the Windows operating system; get online; use... |
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 50 Model Rocket Projects for the Evil Genius
The fun, hands-on way to learn about rocket science
Yes, as a matter of fact, is IS rocket science! And because this book is written for the popular Evil Genius format, it means you can learn about this fascinating and growing hobby while having run creating 50 great projects. You will find a detailed list of... |  |  Exploring Python
Given so many other programming languages in the world, why should you learn Python
as your first exposure to computer programming? Well, the real answer is that your
instructor selected the both the language and this textbook for the course, so what choice
do you have? Nonetheless, let me explain why this was a very good decision. ... |  |  Apple Training Series: iPhoto ’11
Welcome to the official Apple training course for the iPhoto ’11, with
bonus lessons on iWeb and iDVD. You don’t need to have any special
background to get started, other than having a Mac (and perhaps a
healthy curiosity about what you can do with it).
This ebook comprises the entire iPhoto section of Apple... |
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 Blender 2.5 HOTSHOT
With Blender 2.5 Hotshot you will take a tour around Blender 3D tools and discover the tight
integration between them by working on projects covering many aspects of computer image
generation, modeling, lighting, compositing, animation, and the game engine.
Using a projects based approach you will learn fun and challenging... |  |  Supercharged JavaScript Graphics: with HTML5 canvas, jQuery, and More
With HTML5 and improved web browser support, JavaScript has become the tool of choice for creating high-performance web graphics. This faced-paced book shows you how to use JavaScript, jQuery, DHTML, and HTML5's Canvas element to create rich web applications for computers and mobile devices.
By following real-world... |  |  The Complete Idiot's Guide to iPad and iPhone App Development
One of the principles to keep in mind when developing iPad and iPhone apps is designing for short bursts of activity. Think about how you use your own mobile device. Likely, you open an app, use it for a spell, and close it. This book is written using the same philosophy. Each chapter is bite-size, and exercises never span more than one... |
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