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Lightness of Being: Mass, Ether, and the Unification of ForcesScience News
"For a safari-like adventure into the world of physics, follow Wilczek's lead. Quirky but knowledgeable, he explores the essence of the matter that makes up the universe — combining the enthusiasm of someone like Jeff Corwin with the thoughtfulness of a David ... | | SharePoint 2010 Web Parts in Action
I really love working with SharePoint! I’ve been doing it full-time for the last half decade, including lots of late nights and weekends. One area that I’ve found particularly interesting is Web Parts. I like the nature of a Web Part since it can act as a standalone application inside the powerful SharePoint platform—or it... | | From Bash to Z Shell: Conquering the Command Line
A shell is a sophisticated way to control your computer—Unix, Linux, Microsoft Windows,
Mac OS X, and others. If you do more than the most basic operations, you can do many of them
more powerfully and quickly with a shell and your keyboard than by using a mouse.
The history of shells goes back some 30 years. In the early... |
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Getting started with IntelliJ IDEA
Exploit IntelliJ IDEA’s unique features to rapidly develop web and Java Enterprise applications
Overview
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Exhibit techniques that improve development performance
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Present framework support
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Create an application that explores the features of the integrated development...
| | Bottlenecks: Aligning UX Design with User Psychology
Learn the psychological constrictions of attention, perception, memory, disposition, motivation, and social influence that determine whether customers will be receptive to your digital innovations.
Bottlenecks: Aligning UX Design with User Psychology fills a need for entrepreneurs, designers, and marketing... | | Andrew Rollings and Ernest Adams on Game DesignHow do you turn a great idea into a game design? What makes one design better than another? Why does a good design document matter, and how do you write one? This book answers these questions and stimulates your creativity!
Game design consists of four essential tasks: imagining a game, defining the... |
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