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Modeling the Optical and Visual Performance of the Human Eye (SPIE Press Press Monograph PM225) (SPIE Press Monograph)
Modeling the Optical and Visual Performance of the Human Eye (SPIE Press Press Monograph PM225) (SPIE Press Monograph)

This book provides a faithful and robust simulation of the optical and visual performances of the human eye for axial vision of distant objects in a variety of visual conditions. The author moves from intrinsically theoretical aspects (the optical and neurophysical models of the eye) to include a great number of experimental measurements from...

OpenGL Development Cookbook
OpenGL Development Cookbook

OpenGL brings an added dimension to your graphics by utilizing the remarkable power of modern GPUs. This straight-talking cookbook is perfect for intermediate C++ programmers who want to exploit the full potential of OpenGL

Overview

  • Explores current graphics programming techniques including GPU-based...
Learning C# by Developing Games with Unity 5.x - Second Edition
Learning C# by Developing Games with Unity 5.x - Second Edition

Develop your first interactive 2D platformer game by learning the fundamentals of C#

About This Book

  • Get to grips with the fundamentals of scripting in C# with Unity
  • Create an awesome, 2D platformer game from scratch using the principles of object-oriented programming and coding in...
Unity 4.x Cookbook
Unity 4.x Cookbook

Maximize the potential of Unity 4 with this wide-ranging book. Your games will look better, play more realistically, and communicate with more devices through applying these fully explanatory recipes.

Overview

  • A wide range of topics are covered, ranging in complexity, offering something for every Unity 4...
Handbook of Machine and Computer Vision: The Guide for Developers and Users
Handbook of Machine and Computer Vision: The Guide for Developers and Users

The second edition of this accepted reference work has been updated to reflect the rapid developments in the field and now covers both 2D and 3D imaging.
Written by expert practitioners from leading companies operating in machine vision, this one-stop handbook guides readers through all aspects of image acquisition and image
...

Shadow Algorithms Data Miner
Shadow Algorithms Data Miner

Shadow Algorithms Data Miner provides a high-level understanding of the complete set of shadow concepts and algorithms, addressing their usefulness from a larger graphics system perspective. It discusses the applicability and limitations of all the direct illumination approaches for shadow generation.

...

Chromic Materials: Fundamentals, Measurements, and Applications
Chromic Materials: Fundamentals, Measurements, and Applications

This informative volume reflects the state of art in the science of color-changeable materials and provides an abundance of in-depth knowledge about the field of colorimetry. The book describes the facts behind the chromic phenomena from the point of application, spectrophotometry of chromic materials, and instrumentation and...

Excavate!: The Wonderful and Frightening World of The Fall
Excavate!: The Wonderful and Frightening World of The Fall

This is a book about Mark E. Smith and The Fall - or more precisely, their ever-influential world. The Fall were so many things, so many worlds; if you got it (and not everyone did), they represented everything.

'To 50,000 Fall Fans: please buy this inspired & inspiring, profound & provocative,
...

Third Generation Wireless Communications, Volume 1: Post Shannon Signal Architectures
Third Generation Wireless Communications, Volume 1: Post Shannon Signal Architectures
...fundamental concepts, the latest design techniques and the most advanced architectures for tackling wireless communications problems...covers source coding, baseband signal shaping, adaptive air interfaces, and much more.

This is a book about the technological foundations of the next generation of wireless networks, including the
...
Graphics Gems Iv/Book and Mac Version Disk (The Graphics Gems Series) (No.4)
Graphics Gems Iv/Book and Mac Version Disk (The Graphics Gems Series) (No.4)

We make images to communicate. The ultimate measure of the quality of our images is how well they communicate information and ideas from the creator’s mind to the perceiver’s mind. The efficiency of this communication, and the quality of our image, depends on both what we want to say and to whom we intend to say it. I believe that...

Realistic Image Synthesis Using Photon Mapping
Realistic Image Synthesis Using Photon Mapping
The creation of realistic three-dimensional images is central to computer graphics. Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can simulate caustics (focused light, such as shimmering waves at the bottom of a swimming pool), diffuse inter-reflections...
Digital Lighting and Rendering (2nd Edition)
Digital Lighting and Rendering (2nd Edition)

Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how...

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