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Unconstrained Face Recognition (International Series on Biometrics)
Unconstrained Face Recognition (International Series on Biometrics)
Face recognition has been actively studied over the past decade and continues to be a big research challenge. Just recently, researchers have begun to investigate face recognition under unconstrained conditions. Unconstrained Face Recognition provides a comprehensive review of this biometric, especially face recognition from video, assembling a...
Fiber Optics Technician's Manual
Fiber Optics Technician's Manual
Fiber Optic Technician's Manual, now in its second edition, continues to serve as a practical guide for the designer, installer, and troubleshooter of fiber optic cable plants and networks used in today's communications systems. Comprehensive in scope, this book addresses applications of fiber optics including telephone, CATV, and computer...
Mastering Autodesk VIZ 2005
Mastering Autodesk VIZ 2005
Experience the Full Range of VIZ 2005's Powerful Tools

Creating hyper-realistic 3D visualizations of your designs just got easier with Autodesk VIZ 2005. Using its enhanced rendering technology, architectural materials, software interoperability, surface modeling tools, and user interface, you’ll work more efficiently...

An Application Science for Multi-Agent Systems
An Application Science for Multi-Agent Systems
An Application Science For Multi-Agent Systems addresses the complexity of choosing which multi-agent control technologies are appropriate for a given problem domain or a given application. Without such knowledge, when faced with a new application domain, agent developers must rely on past experience and intuition to determine whether a multi-agent...
Rendering for Beginners: Image Synthesis using RenderMan
Rendering for Beginners: Image Synthesis using RenderMan
'Rendering for Beginners is bound to become a must-read for anyone interested in Pixar's RenderMan. Saty's experience as both RenderMan practitioner and RenderMan teacher gives him a unique and valuable perspective. I can't wait to add a copy to my own graphics library.'
Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks with CDROM
Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks with CDROM
Vertex and pixel shader programming allows graphics and game developers to create photorealistic graphics on the personal computer for the first time. And with DirectX, programmers have access to an assembly language interface to the transformation and lighting hardware (vertex shaders) and the pixel pipeline (pixel shaders). Direct3D ShaderX...
Digital Lighting & Rendering
Digital Lighting & Rendering
New Riders' [digital] series is performing a tremendous service to the computer animation and graphics community. The newest addition to this family is [digital] Lighting & Rendering. Author Jeremy Birn has long been regarded as a talented computer graphics artist and generous writer, and he's been sharing his techniques and...
Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series)
Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series)
This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector...
3D Face Processing: Modeling, Analysis and Synthesis (The International Series in Video Computing)
3D Face Processing: Modeling, Analysis and Synthesis (The International Series in Video Computing)
3D Face Processing: Modeling, Analysis and Synthesis introduces the frontiers of 3D face processing techniques. It reviews existing 3D face processing techniques, including techniques for 3D face geometry modeling; 3D face motion modeling; and 3D face motion tracking and animation. Then it discusses a unified framework for face...
Production Rendering
Production Rendering

In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. Written by experienced graphics software...

Biometrics, Computer Security Systems and Artificial Intelligence Applications
Biometrics, Computer Security Systems and Artificial Intelligence Applications
This book presents the most recent achievements in the field of a very fast developing Computer Science. It is a very fascinating science, which still encompasses a number of uncovered areas of study with urgent problems to be solved. Therefore, thousands of scientists are dealing with it elaborating on more and more practical and efficient...
Realistic Architectural Visualization with 3ds Max and mental ray
Realistic Architectural Visualization with 3ds Max and mental ray
Bring new realism to your visualizations with a command of the mental ray toolset in 3ds Max. mental ray is made simple with an accessible description of its tools and workflows. You can learn the nuts and bolts of applying materials, lighting, and optimizing your renders.

Step-by-step tutorials lavishly illustrate the processes and
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