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 Prototyping: A Practitioner's Guide
What’s the difference between theory
and practice? Albert Einstein once
said, “In theory they are the same.
In practice, they are not.”
Practice makes perfect. Champion sports
teams practice constantly. Zen masters will tell
you that the only way to achieve enlightenment
is practice.... |  |  Storytelling for User Experience: Crafting Stories for Better Design
Just as personas make users come alive for
user experience designers, stories make users’
lives real. User experience design is about
experience. Stories are those experiences.
As Kevin and Whitney say in this book: We all
hear stories. We all tell stories—every day in
all parts of our lives.... |  |  Mac Kung Fu: Over 400 Tips, Tricks, Hints, and Hacks for Apple OS X
Squeeze every drop of juice from OS X with over 400 quick and easy tips, tricks, hints and hacks in Mac Kung Fu: Second Edition . Exploit secret settings and hidden apps, push built-in tools to the limit, radically personalize your Mac experience, and make "it just works" even better. In addition to core OS X... |
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 |  |  Game Mechanics: Advanced Game Design (Voices That Matter)
This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what... |  |  Everyday Leadership: Getting Results in Business, Politics, and Life
?A book that truly speaks to everyone. . . . Always practical, often inspiring, this is more a reference book than a self-improvement text, and a great read for any would-be leader.”
?Roger Penske, owner of Penske Corporation and Penske Racing
?Sound, practical advice driven home with real-world examples. . . . This... |
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