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Beginning iPhone SDK Programming with Objective-C (Wrox Programmer to Programmer)
Beginning iPhone SDK Programming with Objective-C (Wrox Programmer to Programmer)

Everything you need to know to start creating native applications for the iPhone and iPod Touch

The iPhone SDK and the Xcode tools are the official Apple tools used for creating native iPhone applications. This information-packed book presents a complete introduction to the iPhone SDK and the Xcode tools, as well as the...

iOS Sensor Apps with Arduino: Wiring the iPhone and iPad into the Internet of Things
iOS Sensor Apps with Arduino: Wiring the iPhone and iPad into the Internet of Things

Turn your iPhone or iPad into the hub of a distributed sensor network with the help of an Arduino microcontroller. With this concise guide, you’ll learn how to connect an external sensor to an iOS device and have them talk to each other through Arduino. You’ll also build an iOS application that will parse the sensor...

Adobe Dreamweaver CS5.5 Studio Techniques: Designing and Developing for Mobile with jQuery, HTML5, and CSS3
Adobe Dreamweaver CS5.5 Studio Techniques: Designing and Developing for Mobile with jQuery, HTML5, and CSS3

Don’t be fooled. Although the .5 might give the impression that Dreamweaver CS5.5 is a point release, it’s anything but. Dreamweaver engineers have packed a stunning amount of new features into this version. To mention just a few, there’s code hinting for the popular jQuery JavaScript library, the ability to see what pages...

Learn to Program, Second Edition (The Facets of Ruby Series)
Learn to Program, Second Edition (The Facets of Ruby Series)

Printed in full color.

For this new edition of the best-selling Learn to Program, Chris Pine has taken a good thing and made it even better. First, he used the feedback from hundreds of reader e-mails to update the content and make it even clearer. Second, he updated the examples in the book to use the latest
...

iPad All-in-One For Dummies
iPad All-in-One For Dummies

Your favorite, full-color anthology on all things iPad; now completely updated!

The iPad's popularity just keeps growing. Part iPod, game console, e-reader, and ultra-powerful microcomputer; the iPad does so many things that this resource needs five minibooks to address them all. Written by bestselling For Dummies...

Basic Sensors in iOS: Programming the Accelerometer, Gyroscope, and More
Basic Sensors in iOS: Programming the Accelerometer, Gyroscope, and More

Over the last few years the new generation of smart phones, such as Apple’s iPhone, has finally started to live up to their name and have become the primary interface device for geographically tagged data. However not only do these devices know where they are, they can tell you how they’re being held, they are...

Learning iOS Programming: From Xcode to App Store
Learning iOS Programming: From Xcode to App Store
The arrival of the iPhone changed everything. Or, at the very least, it changed the direction of software development for mobile platforms, which is a pretty big thing. It has spawned an entire generation of copycat devices and brought an entire multibilliondollar industry to its knees. Despite this, it still fits in...
iMovie: The Missing Manual: 2014 release, covers iMovie 10.0 for Mac and 2.0 for iOS
iMovie: The Missing Manual: 2014 release, covers iMovie 10.0 for Mac and 2.0 for iOS

This edition covers iMovie 10.0 for Mac and iMovie 2.0 for iOS.

iMovie's sophisticated tools make it easier than ever to turn raw footage into sleek, entertaining movies—once you understand how to harness its features. Experts David Pogue and Aaron Miller give you hands-on advice and step-by-step...

Beginning iOS Programming For Dummies
Beginning iOS Programming For Dummies

The ultimate beginner's guide to programming in the iOS environment

The Apple App Store is a gold mine for developers, but with more apps for the iPhone, iPad, and iPod touch being added every day, it?s essential to have a solid programming foundation to create the best apps possible. If you're eager to learn the ins...

iOS Swift Game Development Cookbook: Simple Solutions for Game Development Problems
iOS Swift Game Development Cookbook: Simple Solutions for Game Development Problems

Ready to make amazing games for the iPhone, iPad, and iPod touch? With Apple’s Swift programming language, it’s never been easier. This updated cookbook provides detailed recipes for a managing wide range of common iOS game-development issues, ranging from 2D and 3D math to SpriteKit and OpenGL to performance—all...

iOS 4 in Action: Examples and Solutions for iPhone & iPad
iOS 4 in Action: Examples and Solutions for iPhone & iPad

When I started playing with the first-generation iPhone back in 2008, I was amazed by the simplicity and versatility of the smart phone. With the iPhone in hand, I could take pictures, navigate with GPS, tell time, and of course, play games—especially when I was bored while waiting in line at the DMV for my license plate....

Designing for Interaction: Creating Smart Applications and Clever Devices (Voices That Matter)
Designing for Interaction: Creating Smart Applications and Clever Devices (Voices That Matter)
Explore the new design discipline that is behind such products as the iPod and innovative Web sites like Flicer. While other books on this subject are either aimed at more seasoned practitioners or else are too focused on a particular medium like software, this guide will take a more holistic approach to the discipline, looking at interaction...
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