Macs on the Go!: Mobile Computing Guide With laptops, notebooks, and tablet PCs slated to make up more than half of all U.S. personal computer sales by 2007, mobile computing is no longer limited to business users and gadget hounds. If you plan to take your Mac on the road, this book shows you how to do so quickly, effectively, and with a minimum of hassle and headaches! In a friendly,... Learn to Program, Second Edition (The Facets of Ruby Series)
Printed in full color.
For this new edition of the best-selling Learn to Program, Chris Pine has taken a good thing and made it even better. First, he used the feedback from hundreds of reader e-mails to update the content and make it even clearer. Second, he updated the examples in the book to use the latest...
Learn cocos2d Game Development with iOS 5 (Learn Apress)
Did you ever imagine yourself writing a computer game and being able to make money selling it? With Apple’s iTunes App Store and the accompanying mobile devices iPhone, iPod touch, and iPad, it’s now easier than ever. Of course, that doesn’t mean it’s easy— there’s still a lot to learn about game...
The Digital Photography Book Scott Kelby, the man who changed the "digital darkroom" forever with his groundbreaking, #1 bestselling, award-winning book The Photoshop Book for Digital Photographers, now tackles the most important side of digital photography--how to take pro-quality shots using the same tricks today's top digital pros... iOS 5 in the Enterprise (Develop and Design)
Those of you who have to deal with more than a handful of iPhones, iPads, or iPod
Touches already know why you manage iOS devices. For everyone else, “manage”
is not a short way to say “impose draconian control.” Managing devices on your
network, including iOS devices,...
Beginning iOS Game Center and Game Kit: For iPhone, iPad, and iPod touch
As the iOS platform begins to become more popular, developers are looking for ways to add
additional polish and functionality to their software. Game Center and Game Kit provide an easy
path for adding advanced functionality to your software with only a fraction of the work in the
Beginning iOS Game Center and Game...
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