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3D Graphics for Game Programming
Many of computer graphics classes in colleges are focused on real-time rendering
and animation. However, it is not easy to nd an appropriate textbook,
which presents the state of the art in interactive graphics, is balanced between
theory and practicality, and is of a proper length to be covered in a semester.
This book is... | | Logic and Information Flow (Foundations of Computing)
The thirteen chapters written expressly for this book by logicians, theoretical computer scientists, philosophers, and semanticists address, from the perspective of mathematical logic, the problems of understanding and studying the flow of information through any information-processing system.The logic of information flow has applications in... | | Java Fundamental Classes Reference (Java Series)
The Java Fundamental Classes Reference provides complete reference documentation on the core Java 1.1 classes. These classes contain architecture-independent methods that serve as Java's gateway to the real world, by providing access to resources such as the network and the host filesystem. The core classes also include... |
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