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 Digital Design (Verilog): An Embedded Systems Approach Using Verilog
This book provides a foundation in digital design for students in computer engineering, electrical engineering and computer science courses. It deals with digital design as an activity in a larger systems design context. Instead of focusing on gate-level design and aspects of digital design that have diminishing relevance in a real-world... |  |  |  |  Cyber Risks for Business Professionals: A Management Guide
The benefits which Internet technologies offer to business professionals also present considerable risks. The management of these risks is the focus of this book.
Realize the benefits of Internet technologies, while ensuring your company is protected from the associated risks!
An effective risk management... |
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 GPU Computing Gems Emerald Edition (Applications of GPU Computing Series)
We are entering the golden age of GPU computing. Since the introduction of CUDA in 2007, more
than 100 million computers with CUDA-capable GPUs have been shipped to end users. Unlike the
previous GPGPU shader programming models, CUDA supports parallel programming in C. From my
own experience in teaching CUDA programming, C programmers... |  |  Data Mining: Practical Machine Learning Tools and Techniques, Third Edition
The convergence of computing and communication has produced a society that feeds
on information. Yet most of the information is in its raw form: data. If data is characterized
as recorded facts, then information is the set of patterns, or expectations,
that underlie the data. There is a huge amount of information locked up in... |  |  Programming Language Pragmatics, Third Edition
A course in computer programming provides the typical student's first exposure to the field of computer science. Most students in such a course will have used computers all their lives, for email, games, web browsing, word processing, social networking, and a host of other tasks, but it is not until they write their first programs that... |
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 Engineering a Compiler, Second Edition
The practice of compiler construction changes continually, in part because the designs of
processors and systems change. For example, when we began to write Engineering a Compiler
(eac) in 1998, some of our colleagues questioned the wisdom of including a chapter on
instruction scheduling because out-of-order execution threatened to make... |  |  API Design for C++
Writing large applications in C++ is a complex and tricky business. However, designing reusable C++
interfaces that are robust, stable, easy to use, and durable is even more difficult. The best way to succeed
in this endeavor is to adhere to the tenets of good Application Programming Interface (API)
design.
An API presents a... |  |  Texturing and Modeling, Third Edition: A Procedural Approach
What is a realistic image? This is an age-old question in art, and a contemporary
question in computer graphics. This book provides a modern answer involving the
computer and a new definition of realism.
The classic definition of realism has been veridical realism. Does the picture pass
the comparison test? That is, would an... |
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