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Casual Game Design: Designing Play for the Gamer in ALL of Us
Casual Game Design: Designing Play for the Gamer in ALL of Us

From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn to...

Design to Thrive: Creating Social Networks and Online Communities that Last
Design to Thrive: Creating Social Networks and Online Communities that Last

Social networks and online communities are reshaping the way people communicate, both in their personal and professional lives. What makes some succeed and others fail? What draws a user in? What makes them join? What keeps them coming back? Entrepreneurs and businesses are turning to user experience practitioners to figure this out. Though...

Digital Control in Power Electronics (Synthesis Lectures on Power Electronics)
Digital Control in Power Electronics (Synthesis Lectures on Power Electronics)

This book presents the reader, whether an electrical engineering student in power electronics or a design engineer, some typical power converter control problems and their basic digital solutions, based on the most widespread digital control techniques. The presentation is focused on different applications of the same power converter...

Mobile IPv6: Protocols and Implementation
Mobile IPv6: Protocols and Implementation

Mobile IPv6 has become the key enabling technology for mobile data and multimedia services and devices worldwide (i.e., cellular systems, VoIP handovers over LAN, multi-access network handovers, location privacy, enterprise mobile networking, etc.). 

This book covers the IPv6 host mobility protocol known as "mobile IPv6"...

Introduction to Reconfigurable Supercomputing (Synthesis Lectures on Computer Architecture)
Introduction to Reconfigurable Supercomputing (Synthesis Lectures on Computer Architecture)

This book covers technologies, applications, tools, languages, procedures, advantages, and disadvantages of reconfigurable supercomputing using Field Programmable Gate Arrays (FPGAs). The target audience is the community of users of High Performance Computers (HPC) who may benefit from porting their applications into a reconfigurable...

Computer Animation Complete: All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques
Computer Animation Complete: All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques

Computer animation, for many people, is synonymous with big-screen events such as Star Wars, Toy Story, and Titanic . But not all, or arguably even most, computer animation is done in Hollywood. It is not unusual for Saturday morning cartoons to be entirely computer generated. Computer games take advantage of state-of-the-art computer graphics...

Mathematical Fallacies and Paradoxes
Mathematical Fallacies and Paradoxes
Stimulating, thought-provoking analysis of a number of the most interesting intellectual inconsistencies in mathematics, physics and language. Delightful elucidations of methods for misunderstanding the real world of experiment (Aristotle™s Circle paradox), being led astray by algebra (De Morgan™s paradox) and other mind-benders. Some...
How to Build a Digital Library, Second Edition
How to Build a Digital Library, Second Edition

How to Build a Digital Library is the only book that offers all the knowledge and tools needed to construct and maintain a digital library, regardless of the size or purpose. It is the perfectly self-contained resource for individuals, agencies, and institutions wishing to put this powerful tool to work in their burgeoning information...

Developing Virtual Reality Applications: Foundations of Effective Design
Developing Virtual Reality Applications: Foundations of Effective Design
This book, Developing Virtual Reality Applications: Foundations of Effective Design, has been many years in the making. Our interest in virtual reality came about as an outgrowth of our interest in, and our day-to-day work in scientific visualization. In the early 1990s the state-of-the-art in computer graphics used for scientific visualization was...
Principles of Computer System Design: An Introduction
Principles of Computer System Design: An Introduction
To the best of our knowledge this textbook is unique in its scope and approach. It provides a broad and in-depth introduction to the main principles and abstractions for engineering computer systems, be it an operating system, a client/service application, a database system, a secure Web site, or a fault-tolerant disk cluster. These principles and...
Relational Database Design and Implementation, Third Edition: Clearly Explained 3e
Relational Database Design and Implementation, Third Edition: Clearly Explained 3e
Fully revised, updated, and expanded, Relational Database Design and Implementation, Third Edition is the most lucid and effective introduction to the subject available for IT/IS professionals interested in honing their skills in database design, implementation, and administration. This book provides the conceptual and practical information...
Telling Stories: A Short Path to Writing Better Software Requirements
Telling Stories: A Short Path to Writing Better Software Requirements

From systems designers to top management, everyone loves a good story

Once upon a time, it was well understood that stories teach better than plain facts. Why then are most software requirements documents a baffling hodge-podge of diagrams, data dictionaries, and bullet points, held together by little more than a name and a staple?...

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