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 Pervasive Information Architecture: Designing Cross-Channel User Experiences
I knew the Internet before it got famous. There were places but no paths, no
maps, no search engines. Entry required a key in the form of an IP address
and an incantation in the language of UNIX. It was a small world that felt big
because it was so easy to get lost in the shadowy realm of texts and data, completely
devoid of color.... |  |  Deploying IP and MPLS QoS for Multiservice Networks: Theory & Practice
QoS, short for "quality of service," is one of the most important goals a network designer or administrator will have. Ensuring that the network runs at optimal precision with data remaining accurate, traveling fast, and to the correct user are the main objectives of QoS. The various media that fly across the network including... |  |  Texturing and Modeling, Third Edition: A Procedural Approach
What is a realistic image? This is an age-old question in art, and a contemporary
question in computer graphics. This book provides a modern answer involving the
computer and a new definition of realism.
The classic definition of realism has been veridical realism. Does the picture pass
the comparison test? That is, would an... |
|
 Engineering a Compiler, Second Edition
The practice of compiler construction changes continually, in part because the designs of
processors and systems change. For example, when we began to write Engineering a Compiler
(eac) in 1998, some of our colleagues questioned the wisdom of including a chapter on
instruction scheduling because out-of-order execution threatened to make... |  |  API Design for C++
Writing large applications in C++ is a complex and tricky business. However, designing reusable C++
interfaces that are robust, stable, easy to use, and durable is even more difficult. The best way to succeed
in this endeavor is to adhere to the tenets of good Application Programming Interface (API)
design.
An API presents a... |  |  Programming Language Pragmatics, Third Edition
A course in computer programming provides the typical student's first exposure to the field of computer science. Most students in such a course will have used computers all their lives, for email, games, web browsing, word processing, social networking, and a host of other tasks, but it is not until they write their first programs that... |
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