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The Multiplayer Classroom: Designing Coursework as a Game
The Multiplayer Classroom: Designing Coursework as a Game

Discover how to engage your students and raise their grades and attendance in your classroom. THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is your detailed guide to designing any structured learning experience as a game. Written for professional educators or those learning to be educators, here are the tools to engage and excite...

A History of Video Games in 64 Objects
A History of Video Games in 64 Objects

Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field’s creation and...

Bottlenecks: Aligning UX Design with User Psychology
Bottlenecks: Aligning UX Design with User Psychology

Learn the psychological constrictions of attention, perception, memory, disposition, motivation, and social influence that determine whether customers will be receptive to your digital innovations.

Bottlenecks: Aligning UX Design with User Psychology fills a need for entrepreneurs, designers, and marketing...

Mastering IOS Game Development
Mastering IOS Game Development

Master the advanced concepts of game development for iOS to build impressive games

About This Book

  • Create a complete game with advanced techniques through the course of the book using in-depth, hands-on instructions
  • Learn how to multi-task and improve performance optimization in your game...
Starling Game Development Essentials
Starling Game Development Essentials

Develop and deploy isometric turn-based games using Starling

Overview

  • Create a cross-platform Starling Isometric game
  • Add enemy AI and multiplayer capability
  • Explore the complete source code for the Web and cross-platform game develpment

In...

Coding Games in Scratch: A Step-by-Step Visual Guide to Building Your Own Computer Games
Coding Games in Scratch: A Step-by-Step Visual Guide to Building Your Own Computer Games

Written for children ages 8–12 with little to no coding experience, this straightforward visual guide uses fun graphics and easy-to-follow instructions to show young learners how to build their own computer projects using Scratch, a popular free programming language.

With Coding Games in Scratch, kids can build single...

Black Art of Java Game Programming
Black Art of Java Game Programming
Gaming on the Web is the next blockbuster business. Have any doubts? The video game industry,
which already eclipses Hollywood in terms of revenue, targets the Web as the next huge growth area.
Software developers are busily porting games to the online environment, or developing entirely new
ones. And numerous popular Web sites, many
...
Practical Ruby Gems
Practical Ruby Gems
Practical Ruby Gems is a comprehensive guide to utilizing and creating Ruby Gems--ready-made Ruby code modules that can be easily added to Ruby and Rails projects. This book is ideal for Ruby programmers as well as web developers who use Rails and wish to extend the functionality of their projects.

You'll get a prime selection of 34 of
...
Online Worlds: Convergence of the Real and the Virtual (Human-Computer Interaction Series)
Online Worlds: Convergence of the Real and the Virtual (Human-Computer Interaction Series)

Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most popular current example is World of Warcraft, a massively multiplayer online game with eleven million subscribers. However, other virtual worlds, notably Second Life, are not...

Game Programming Using QT
Game Programming Using QT

A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

About This Book

  • Learn to create simple 2D to complex 3D graphics and games using all possible tools and widgets available for game development in Qt
  • Understand technologies such as QML,...
Inside Direct3D (Dv-Mps Inside)
Inside Direct3D (Dv-Mps Inside)

With the introduction of Microsoft Windows 95, game developers had the opportunity to develop Windows-based games that were far more powerful than was possible with earlier versions of Windows. Even with this capability, however, accessing the multimedia hardware consistently and efficiently was no easy task—that is, until Microsoft...

Advanced Java Game Programming
Advanced Java Game Programming

Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers.

David Wallace...

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