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 Inside Direct3D (Dv-Mps Inside)With the introduction of Microsoft Windows 95, game developers had the opportunity to develop Windows-based games that were far more powerful than was possible with earlier versions of Windows. Even with this capability, however, accessing the multimedia hardware consistently and efficiently was no easy task—that is, until Microsoft... |  |  OpenGL Game Development (Wordware Applications Library)Describes step-by-step everything the OpenGL developers needs to know about windows programming and OpenGL including how use multi-texturing.
OpenGL is the industry standard for 3D graphics. The SDK has been used in many leading applications, games, CAD, and military and medical simulations over the past eight years. In OpenGL... |  |  Game Coding CompleteExpertly presents, from start to finish, the process of programming commercially viable computer games! This is the kind of book that you won't let out of our sight. From page one, Mike McShaffry, a leading programmer for Origin Systems (Makers of Wing Commander and the Ultima series) and Microsoft (Bicycle Casino), shows you how to create and code... |
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 Sams Teach Yourself Microsoft Visual C# .NET 2003 in 24 Hours Complete Starter KitIn just 24 lessons of one hour or less, you will be creating your own Windows applications using the power and functionality of Visual C# .NET. Using a straightforward, step-by-step approach, each lesson builds on the previous ones, enabling you to learn the essentials of Visual C# .NET from the ground up.
As an added bonus, the book includes a... |  |  Games on Symbian OS: A Handbook for Mobile Development (Symbian Press)The first part of this book discusses the mobile games industry, and includes analysis of why the mobile industry differs from other sectors of the games market, a discussion of the sales of mobile games, their types, the gamers who play them, and how the games are sold. The second part describes key aspects of writing games for... |  |  Beginning Mobile Phone Game ProgrammingBuild several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless... |
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 The IT / Digital Legal Companion: A Comprehensive Business Guide to Software, IT, Internet, Media and IP LawThe content goes from the basics to advanced topics such as off-shoring, anti-circumvention, open source business models, user-created content, reverse engineering, mobile media distribution, web and game development, mash-ups, web widgets, and massively multiplayer games.
This book is designed to empower you to:
* Understand... |  |  Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and ZuneDo you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well. Written by an experienced university-level game development instructor, Learning... |  |  Video Game Design Revealed (Revealed (Charles River Media))Whether you are a professional game developer working in an established studio or a creative thinker interested in trying your hand at game design, "Video Game Design Revealed" will show you the steps and processes involved in bringing a video game from concept to completion. Beginning with an overview of the... |
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