Introduction to 3D Game Engine Design Using DirectX 9 and C#
Introduction to 3D Game Engine Design Using DirectX 9 and C# illustrates the process of creating a simple 3D game engine. During this process, author Lynn Harrison demonstrates many facets of the DirectX 9 software through clear-cut explanations and examples.
Throughout the course of the book, you'll develop an off-road driving...
OpenGL Game Development (Wordware Applications Library) Describes step-by-step everything the OpenGL developers needs to know about windows programming and OpenGL including how use multi-texturing.
OpenGL is the industry standard for 3D graphics. The SDK has been used in
many leading applications, games, CAD, and military and medical simulations
over the past eight years. In OpenGL...
Let’s Build a Multiplayer Phaser Game: With TypeScript, Socket.IO, and Phaser
Create a fully working multiplayer game from scratch using TypeScript, Socket.IO, and the community edition of Phaser.js. You will achieve amazing feats in the browser without having to install any software. This book teaches you how to use the Phaser game engine APIs to tap into physics, and how to utilize HUD information and...
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