A History of Video Games in 64 Objects
Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field’s creation and...
Visualizing Data Enormous quantities of data go unused or underused today, simply because people can't visualize the quantities and relationships in it. Using a downloadable programming environment developed by the author, Visualizing Data demonstrates methods for representing data accurately on the Web and elsewhere, complete with user interaction, animation, and... From Gutenberg to Google: Electronic Representations of Literary Texts
Although this book focuses on the problems and potentials for electronic
representations of the fundamental materials of document-based knowledge
in literature, similar conditions obtain for representations of works
in music, philosophy, history, the law, and religion. These fields find in
paper documents the primary materials of...
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