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Thin Film Magnotoresistive SensorsA comprehensive review of thin film magnetoresistive (MR) sensors, including the theory of magnetoresistive effects as well as the design, fabrication, properties and applications of MR sensors.
Thin film magnetoresistive sensors (MR sensors) are widely used in various applications. The most important are their applications as read... | | Apple Pro Training Series: Motion 4 Quick-Reference Guide
Motion 4 allows you to create simple text graphics or complex animations for your visual projects (documentaries, features, news, digital signage, and so on). With an easy-to-learn interface and rich tool set, Motion is your in-house special effects solution.
Designed as a desktop companion for both editors and motion graphics... | | Longman Student Grammar of Spoken and Written English
* Examines patterns of use in the news, fiction and academic English
* Takes grammar and vocabulary together and looks at how they interact
* Is based on the analysis of 40-million words of British and American, written and spoken corpus text
* Uses over 3000 examples of real, corpus English to illustrate the... |
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Hotspot Networks : WiFi for Public Access Locations (Professional Telecom)Need-to-know-information on a fast-emerging technology from one of the top voices in networking—that’s what this detailed guide for network engineers and developers gives you. With Hotspot Networks, you can position yourself to promote, design, implement, or develop service applications in a not new market. With in-depth... | | Thin Film Optical Filters, Third EditionIt is obvious from the details of his career that Angus knows more about optical coatings, both in terms of design and of fabrication, than most of us put together. It is therefore quite expected that I feel free to state that, in my opinion, this book is a necessity, rather on par with having the use of a coating facility, a good coating program,... | | The Business and Culture of Digital Games: Gamework and Gameplay"Fusing digital technologies and cultural creativity, exploiting global networks of production and distribution with little regulation and embodying the liberal ideas of individual choice and agency, digital games seem to epitomize global post-industrial neo-liberal cultural products. Kerr finds reality a bit more complex. For all their... |
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