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Jim Blinn's Corner: Notation, Notation, Notation (The Morgan Kaufmann Series in Computer Graphics)
Jim Blinn's Corner: Notation, Notation, Notation (The Morgan Kaufmann Series in Computer Graphics)

The third entry in the Jim Blinn's Corner series, this is, like the others, a handy compilation of selected installments of his influential column. But here, for the first time, you get the "Director's Cut" of the articles: revised, expanded, and enhanced versions of the originals. What's changed? Improved...

Clojure Data Analysis Cookbook
Clojure Data Analysis Cookbook

Make more of your data using Clojure and this brilliant cookbook full of real-world recipes. From creating revealing graphs to using data analysis libraries, you'll learn both the basics and advanced techniques.

Overview

  • Get a handle on the torrent of data the modern Internet has created
  • ...
Maple and Mathematica: A Problem Solving Approach for Mathematics
Maple and Mathematica: A Problem Solving Approach for Mathematics
This book compares the two computer algebra programs, Maple and Mathematica used by students, mathematicians, scientists, and engineers.

Structured by presenting both systems in parallel, Mathematicas users can learn Maple quickly by finding the Maple equivalent to Mathematica functions, and vice versa.

This student reference handbook...

Microarrays in Clinical Diagnostics (Methods in Molecular Medicine)
Microarrays in Clinical Diagnostics (Methods in Molecular Medicine)
Within the last decade, microarray technology has evolved from an emerging technology developed and used by a few laboratories into a well-established technology used in laboratories all over the world. In fact, the need to characterize genetic alterations is one of the highest priorities for the future of medicine and the...
Geometric Fundamentals of Robotics (Monographs in Computer Science)
Geometric Fundamentals of Robotics (Monographs in Computer Science)
Geometric Fundamentals of Robotics provides an elegant introduction to the geometric concepts that are important to applications in robotics. This second edition is still unique in providing a deep understanding of the subject: rather than focusing on computational results in kinematics and robotics, it includes significant state-of-the...
Fundamentals of Multicore Software Development (Chapman & Hall/CRC Computational Science)
Fundamentals of Multicore Software Development (Chapman & Hall/CRC Computational Science)

With multicore processors now in every computer, server, and embedded device, the need for cost-effective, reliable parallel software has never been greater. By explaining key aspects of multicore programming, Fundamentals of Multicore Software Development helps software engineers understand parallel programming and master...

Using Samba, Second Edition
Using Samba, Second Edition
Using Samba, Second Edition is a comprehensive guide to Samba administration. This new edition covers all versions of Samba from 2.0 to 2.2, including selected features from an alpha version of 3.0, as well as the SWAT graphical configuration tool. Updated for Windows 2000, ME, and XP, the book also explores...
Pragmatic Version Control: Using Subversion (The Pragmatic Starter Kit Series) (2nd Edition)
Pragmatic Version Control: Using Subversion (The Pragmatic Starter Kit Series) (2nd Edition)
This book covers the theory behind version control and how it can help developers become more efficient, work better as a team, and keep on top of software complexity. Version control, done well, is your "undo" button for the project: nothing is final, and mistakes are easily rolled back.

This book describes Subversion 1.3, the...

Physics Modeling for Game Programmers
Physics Modeling for Game Programmers
Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games. This book gives readers the skills they want and need to incorporate real physics into their games. As they work...
New Horizons of Parallel and Distributed Computing (Kluwer International Series in Engineering and Computer Science)
New Horizons of Parallel and Distributed Computing (Kluwer International Series in Engineering and Computer Science)

Parallel and distributed computing is one of the foremost technologies for shaping
future research and development activities in academia and industry. Hyperthreading in Intel processors, hypertransport links in next generation AMD processors, multicore silicon in today’s high-end microprocessors, and emerging cluster and grid
...

GPU Computing Gems Emerald Edition (Applications of GPU Computing Series)
GPU Computing Gems Emerald Edition (Applications of GPU Computing Series)

We are entering the golden age of GPU computing. Since the introduction of CUDA in 2007, more than 100 million computers with CUDA-capable GPUs have been shipped to end users. Unlike the previous GPGPU shader programming models, CUDA supports parallel programming in C. From my own experience in teaching CUDA programming, C programmers...

Introduction to the Theory of Programming Languages (Undergraduate Topics in Computer Science)
Introduction to the Theory of Programming Languages (Undergraduate Topics in Computer Science)
The ultimate, definitive programming language has not been created yet, far from it. Almost every day a new language is created, and new functionalities are added to existing languages. Improvements in programming languages contribute to making programs more reliable, shorten the development time, and make programs easier to...
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