Clojure Data Analysis Cookbook
Make more of your data using Clojure and this brilliant cookbook full of real-world recipes. From creating revealing graphs to using data analysis libraries, you'll learn both the basics and advanced techniques.
Get a handle on the torrent of data the modern Internet has created
Maple and Mathematica: A Problem Solving Approach for Mathematics This book compares the two computer algebra programs, Maple and Mathematica used by students, mathematicians, scientists, and engineers.
Structured by presenting both systems in parallel, Mathematicas users can learn Maple quickly by finding the Maple equivalent to Mathematica functions, and vice versa.
This student reference handbook...
Microarrays in Clinical Diagnostics (Methods in Molecular Medicine)
Within the last decade, microarray technology has evolved from an emerging
technology developed and used by a few laboratories into a well-established
technology used in laboratories all over the world. In fact, the need to
characterize genetic alterations is one of the highest priorities for the future of
medicine and the... Geometric Fundamentals of Robotics (Monographs in Computer Science) Geometric Fundamentals of Robotics provides an elegant introduction to the geometric concepts that are important to applications in robotics. This second edition is still unique in providing a deep understanding of the subject: rather than focusing on computational results in kinematics and robotics, it includes significant state-of-the...
Using Samba, Second Edition Using Samba, Second Edition is a comprehensive guide to Samba administration. This new edition covers all versions of Samba from 2.0 to 2.2, including selected features from an alpha version of 3.0, as well as the SWAT graphical configuration tool. Updated for Windows 2000, ME, and XP, the book also explores... Physics Modeling for Game Programmers Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games. This book gives readers the skills they want and need to incorporate real physics into their games. As they work...
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