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Software ParadigmsProgramming is about the creation of software to solve problems. Problems come in many forms: simple to complex, small to large, I/O-intensive to compute-intensive. Over the past four decades, we’ve tried to solve a lot of different types of problems with software. At some, we have been exceptionally successful and the... | | Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books)Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers... | | |
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Instant Pain Control: Using the Body's Trigger Points
The framework of the human body is held together by a substance
known as fascia. This is a connective tissue which envelops the
muscles, nerves and blood vessels and which gives cohesion and
order to the myriad components of the body, It allows movement
between adjacent structures and reduces the effects of pressure
and... | | | | Programming in C (3rd Edition) (Developer's Library)It’s hard to believe that 20 years have passed since I first wrote Programming in C. At that time the Kernighan & Ritchie book The C Programming Language was the only other book on the market. How times have changed!
When talk about an ANSI C standard emerged in the early 1980s, this book was split into two... |
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