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 Xcode 4 (Developer Reference)
After a few years with Xcode 3, my first impressions of Xcode 4 were mixed. At first, I thought the redesign was unnecessarily rigid and proscriptive. I missed Interface Builder's floating windows and object palettes, and I couldn't find a convincing reason for the enforced three-way window split in the editor.
Over time, I... |  |  Introduction to Embedded Systems: A Cyber-Physical Systems Approach
The most visible use of computers and software is processing information for human
consumption. We use them to write books (like this one), search for information
on the web, communicate via email, and keep track of financial data. The vast
majority of computers in use, however, are much less visible. They run the engine,
brakes,... |  |  |
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