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Xcode 4 (Developer Reference)
Xcode 4 (Developer Reference)

After a few years with Xcode 3, my first impressions of Xcode 4 were mixed. At first, I thought the redesign was unnecessarily rigid and proscriptive. I missed Interface Builder's floating windows and object palettes, and I couldn't find a convincing reason for the enforced three-way window split in the editor.

Over time, I...

Introduction to Embedded Systems: A Cyber-Physical Systems Approach
Introduction to Embedded Systems: A Cyber-Physical Systems Approach

The most visible use of computers and software is processing information for human consumption. We use them to write books (like this one), search for information on the web, communicate via email, and keep track of financial data. The vast majority of computers in use, however, are much less visible. They run the engine, brakes,...

Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories
Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories

What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are...

Game Physics, Second Edition
Game Physics, Second Edition

Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations...

Mechanisms of Implicit Learning: Connectionist Models of Sequence Processing
Mechanisms of Implicit Learning: Connectionist Models of Sequence Processing

What do people learn when they do not know that they are learning? Until recently all of the work in the area of implicit learning focused on empirical questions and methods. In this book, Axel Cleeremans explores unintentional learning from an information-processing perspective. He introduces a theoretical framework that unifies existing...

Fundamentals of Digital Logic with VHDL Design
Fundamentals of Digital Logic with VHDL Design

This book is intended for an introductory course in digital logic design, which is a basic course in most electrical and computer engineering programs. A successful designer of digital logic circuits needs a good understanding of basic concepts and a firm grasp of computer-aided design (CAD) tools. The purpose of our book is to provide...

How To Think Like A Computer Scientist: C++ Version
How To Think Like A Computer Scientist: C++ Version

The goal of this book is to teach you to think like a computer scientist. 1 like the way computer scientists think because they combine some of the best fea tures of Mathematics, Engineering, and Natural Science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computa tions). Like engineers,...

Computer Vision: Detection, Recognition and Reconstruction (Studies in Computational Intelligence)
Computer Vision: Detection, Recognition and Reconstruction (Studies in Computational Intelligence)

Computer vision is the science and technology of making machines that see. It is concerned with the theory, design and implementation of algorithms that can automatically process visual data to recognize objects, track and recover their shape and spatial layout.

The International Computer Vision Summer School - ICVSS was...

Introducing Autodesk Maya 2012 (Autodesk Official Training Guides)
Introducing Autodesk Maya 2012 (Autodesk Official Training Guides)

Welcome to Introducing Autodesk Maya 2012 and the world of computer-generated imagery (CGI). Whether you’re new to 3D graphics or venturing into Autodesk’s powerhouse animation software from another 3D application, you’ll find this book a perfect primer. It introduces you to Maya and shows how you can work with Maya to...

Getting Started with WordPress: Design Your Own Blog or Website
Getting Started with WordPress: Design Your Own Blog or Website

An open source content management system (CMS) like WordPress can be a great resource for anyone who would like to create a blog. It used to be that, to put content online, you had to manually assemble all the files and develop a fair amount of technical expertise; but a CMS can automate and significantly simplify many parts of the...

Meta-Learning in Computational Intelligence (Studies in Computational Intelligence)
Meta-Learning in Computational Intelligence (Studies in Computational Intelligence)

In the early days of pattern recognition and statistical data analysis life was rather simple: datasets were relatively small, collected from well-designed experiments, analyzed using a few methods that had good theoretical background. Explosive growth of the use of computers led to the creation of huge amounts of data of all kinds,...

Nontraditional Database Systems (Advanced Information Processing Technology, 5)
Nontraditional Database Systems (Advanced Information Processing Technology, 5)

This book contains selected research results on non-traditional database systems from Japanese database research community. In traditional database research, the main emphases is how to process a large amount of fixed structured data with minimum amount of selected resources (processing time, communication overhead, memory size,...

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