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 The Geek Atlas: 128 Places Where Science and Technology Come AliveThe history of science is all around us, if you know where to look. With this unique traveler's guide, you'll learn about 128 destinations around the world where discoveries in science, mathematics, or technology occurred or is happening now. Travel to Munich to see the world's largest science museum, watch Foucault's pendulum swinging in Paris,... |  |  Space Time Play: Computer Games, Architecture and Urbanism: the Next LevelComputer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) â the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one... |  |  |
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 eBoot Camp: Proven Internet Marketing Techniques to Grow Your BusinessIn this Web 2.0 era, small business owners are at a severe disadvantage because they have minimal, if any, knowledge, about Internet marketing. They also lack the budget to hire a top-notch web marketer. As a result, the thrust of their Internet marketing program is usually a poorly performing website that attracts few visitors. e Boot Camp is the... |  |  |  |  Dating For Dummies (Lifestyles Paperback)If you’re looking for a fun Saturday night date or a happily-ever-after mate, this is the guide for you. Whether you’re young and haven’t dated much or older and have been out of circulation so long you’ve forgotten how to flirt, dating can be intimidating. Author Dr. Joy Browne, America’s favorite psychologist,... |
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 |  |  The Well-Grounded RubyistThe Well-Grounded Rubyist takes you from interested novice to proficient practitioner. It's a beautifully written tutorial that begins with the basic steps to get your first Ruby program up and running and goes on to explore sophisticated topics like callable objects, reflection, and threading. Whether the topic is simple or tough, the... |  |  Mathematics and Physics for Programmers (Game Development Series)Many programmers frequently have limited backgrounds in the mathematics and physics needed for game development or other complex applications. Sooner or later, all programmers run into coding issues that will require an understanding of mathematics or physics concepts like collision detection, 3D vectors, transformations, game theory, or basic... |
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