Learning iPad Programming walks you through the process of building PhotoWheel (free on the App Store), a photo management and sharing app that leverages every aspect of iOS 5. With PhotoWheel, you can organize your favorite photos into albums, share photos with family and friends, view them on your TV using AirPlay and...
Authors Jim Jeffers and James Reinders spent two years helping educate customers about the prototype and pre-production hardware before Intel introduced the first Intel Xeon Phi coprocessor. They have distilled their own experiences coupled with insights from many expert customers, Intel Field Engineers, Application Engineers and Technical...
How do you design engaging applications that people love to use? This book demonstrates several ways to include valuable input from potential clients and customers throughout the process. With practical guidelines and insights from his own experience, author Travis Lowdermilk shows you how usability and user-centered design will...
Looking to port Android to other platforms such as embedded devices? This hands-on book shows you how Android works and how you can adapt it to fit your needs. You’ll delve into Android’s architecture and learn how to navigate its source code, modify its various components, and create your own version of Android for your...
Moai SDK is a fast, minimalist, open-source Lua mobile framework for pro game developers. Moai is built around Lua, a common programming language for games, and offers a single open-source platform for both the front-end elements seen by consumers and the back-end infrastructure.
Developing Mobile Games with Moai SDK will guide you...
“It’s uncommon to have a programming language wonk who can speak in such comfortable and friendly language as David does. His walk through the syntax and semantics of JavaScript is both charming and hugely insightful; reminders of gotchas complement realistic use cases, paced at a comfortable curve....
Fundamentals of Engineering Programming with C and Fortran is a beginner's guide to problem solving with computers that shows how to quickly prototype a program for a particular engineering application. The book's side-by- side coverage of C and Fortran is unique. Myler emphasizes the importance of developing programming skills in C...
Due to the ability of graphs to represent properties of entities and binary relations at the same time, a growing interest in graph based object repre sentation can be observed in science and engineering. Yet, graphs are still not the common data structure in pattern recognition and related fields. The reason for this is twofold. First,...
I was first introduced to Balsamiq while working as the Director of User Experience
for a software company in Chicago. Until that point in my career, I had been
designing user interfaces and clickable prototypes using Photoshop, handcoding
layouts in HTML and CSS, and spending a lot of time learning prototype software
like...
This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what...
What’s the difference between theory
and practice? Albert Einstein once
said, “In theory they are the same.
In practice, they are not.”
Practice makes perfect. Champion sports
teams practice constantly. Zen masters will tell
you that the only way to achieve enlightenment
is practice....
If you are an enthusiastic gamer who is ready to seriously get into game development, this book will give you a great head start for your journey. We will guide you through the step-by-step process of creating your first playable game prototype, which you will be able to further extend into a full-scale game. This book contains examples of...