Arduino: A Quick Start Guide
With this Quick-Start Guide you'll be creating your first gadgets within a few minutes, following the step-by-step instructions and photos throughout the book. You'll build your own motion-sensing game controller with a three-axis accelerometer, connect the Arduino to the Internet and program both client and server...
Diagrammatic Reasoning in AI
This book is really the end product of over a decade of work, on and off, on
diagrammatic reasoning in artificial intelligence (AI). In developing this book, I
drew inspiration from a variety of sources: two experimental studies, the development
of two prototype systems, an extensive literature review and analysis in
Android Hardware Interfacing with the BeagleBone Black
Design and implement Android apps that interface with your own custom hardware circuits and the BeagleBone Black
About This Book
Design custom apps that interact with the outside world via BeagleBone Black
Modify Android to recognize, configure, and communicate with sensors, LEDs, memory,...
SAS For Dummies (Computer/Tech) Use SAS on the Web, in Excel or PowerPoint, and from your desktop
The fun and easy way to manage and analyze data
Need to get up and running with SAS? This plain-English guide offers information on all the SAS basics, including getting data into the software, generating reports, creating...
Embedded Systems: Desktop Integration (Wordware Applications Library) In this book, we design a thermostat that interfaces to a host
system through RS-232, USB, and Ethernet. To make things fun,
the device layer and user applications have to run on Windows,
Linux, and FreeBSD. We build three prototype thermostats using
the BASIC Stamp, PIC Microcontroller, and PSOC Microcontroller.
Game Mechanics: Advanced Game Design (Voices That Matter)
This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what...
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