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Mysterious Creatures: A Guide to Cryptozoology, 2 Volume SetFrom Bigfoot and the bonobo to the Central Asian wildman and winged humanoid, this volume presents over 1000 A-to-Z entries on every reported cryptid - i.e. legendary animal unknown to science - from around the world. Each entry traces the history of sightings and known habitats, including details such as: popular name; distribution; etymology;... | | Topics in Mathematical Analysis (Series on Analysis, Applications and Computation)This volume consists of a series of lecture notes on mathematical analysis. The contributors have been selected on the basis of both their outstanding scientific level and their clarity of exposition. Thus, the present collection is particularly suited to young researchers and graduate students. Through this volume, the editors intend to provide... | | Faith and Place: An Essay in Embodied Religious EpistemologyFaith and Place takes knowledge of place as a basis for thinking about the relationship between religious belief and our embodied life.
Recent epistemology of religion has appealed to various secular analogues for religious belief - especially analogues drawn from sense perception and scientific theory construction. These approaches tend... |
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Mathematical Tools in Signal Processing with C++ and Java Simulations
In recent decades, the study of signal processing has become increasingly complex, with new techniques and applications constantly being developed for the processing, transformation, and interpretation of signals. This book provides a comprehensive introduction to the traditional and modern methods used in signal processing. It is designed to... | | The Language of Game Theory : Putting Epistemics into the Mathematics of Games
This volume contains eight papers written by Adam Brandenburger and his co-authors over a period of 25 years. These papers are part of a program to reconstruct game theory in order to make how players reason about a game a central feature of the theory. The program now called epistemic game theory extends the classical definition of a game... | | 15 Dangerously Mad Projects for the Evil Genius
UNLEASH YOUR INNER MAD SCIENTIST!
"Wonderful. I learned a lot reading the detailed but easy to understand instructions."--BoingBoing
This wickedly inventive guide explains how to design and build 15 fiendishly fun electronics projects. Filled with photos and illustrations, 15 Dangerously Mad Projects for... |
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