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 Practical Scientific Computing (Woodhead Publishing in Mathematics)
Scientific computing is about developing mathematical models, numerical
methods and computer implementations to study and solve real problems in science,
engineering, business and even social sciences. Mathematical modeling requires
deep understanding of classical numerical methods. There are a number of
commercial and open... |  |  Clear Leadership: Sustaining Real Collaboration and Partnership at Work
All over the world we are witnessing a revolution in organizing. Just as the
industrial revolution created its new form of organization (bureaucracy),
the information revolution is creating its own new form of organization.
We are moving from command and control to collaboration, from organizing
based on a few leaders telling... |  |  Mastering Scientific and Medical Writing: A Self-help Guide
You may ask why anyone would want to write yet another book about scientific
writing. There are many books on the subject, some more useful than others,
and the abundance of literature on this topic may confuse rather than guide.
I felt that this book was necessary for several reasons. During the past
years, I... |
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 Electronics - Circuits and Systems
This cutting-edge textbook with coverage matching the electronics units of many vocational engineering courses is organized with a logical learning progression, making it ideal for a wide range of electronics courses. The approach is student-centred and includes numerous examples and activities, web research topics, self test features,... |  |  Logistic Regression: A Self-Learning Text
This is the second edition of this text on logistic regression methods. As in the first edition, each chapter contains a presentation of its topic in "lecture-book" format together with objectives, an outline, key formulae, practice exercises, and a test. The "lecture-book" has a sequence of illustrations and formulae in... |  |  Animating Real-Time Game Characters (Charles River Media Game Development)
Greetings! Thanks for buying or considering this book. Investing
your money in books like this is not an easy decision. There are
many to choose from and many to consider.
My intent in writing Animating Real-Time Game Characters has been to
share my work methods, thoughts, and ideas about animating real-time... |
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