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 Game Programming Gems 8
Welcome to the eighth edition of the Game Programming Gems series, started by Mark DeLoura in 2000. The first edition was inspired by Andrew Glassner‘s popular Graphics Gems series. Since then, other Gems series have started, including AI Gems and a new series focused on the capabilities of programmable graphics, the ShaderX series.... |  |  Engineering a Compiler, Second Edition
The practice of compiler construction changes continually, in part because the designs of
processors and systems change. For example, when we began to write Engineering a Compiler
(eac) in 1998, some of our colleagues questioned the wisdom of including a chapter on
instruction scheduling because out-of-order execution threatened to make... |  |  The AWK Programming Language
Computer users spend a lot of time doing simple, mechanical data manipulation
- changing the format of data, checking its validity, finding items with
some property, adding up numbers, printing reports, and the like. All of these
jobs ought to be mechanized, but it's a real nuisance to have to write a specialpurpose
program in a... |
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 Wirelessness: Radical Empiricism in Network Cultures
Motion, to take a good example, is originally a turbid sensation, of which the native
shape is perhaps best preserved in the phenomenon of vertigo. (James 1996a, 62)
Between 1999 and 2009, a “ turbid ” or disordered sensation of change was
felt as wireless connections expanded and eroded the edges of the Internet... |  |  Professional Plone 4 Development
I suspect Martin plied me to write this foreword while out one evening during the 2010 Plone Conference in Bristol. Full from an excellent dinner and even better conversation, beer in hand, who could say no?
I've long envied Martin's ability to write. Text and code flow from his fingers at a rate that I can't even begin... |  |  |
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